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#pragma once |
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#include <memory> // std::shared_ptr |
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#include "glm/ext/vector_float4.hpp" // glm::vec4 |
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#include "inferno/render/texture.h" |
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namespace Inferno { |
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struct SpriteComponent { |
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glm::vec4 color { 1.0f }; |
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std::shared_ptr<Texture> texture; |
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}; |
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} // namespace Inferno
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