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#pragma once |
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struct GLFWwindow; |
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namespace Inferno { |
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class Context { |
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public: |
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Context(GLFWwindow* window); |
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void initialize(); |
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void destroy(); |
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void render(); |
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void setCurrent(); |
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private: |
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GLFWwindow* m_window { nullptr }; |
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}; |
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} // namespace Inferno
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