Inferno Game Engine
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#pragma once
#include <memory> // std::shared_ptr
#include "entt/entity/registry.hpp" // entt::entity, entt::registry
#include "ruc/singleton.h"
namespace Inferno {
class TransformSystem final : public ruc::Singleton<TransformSystem> {
public:
TransformSystem(s);
virtual ~TransformSystem();
void update();
void setRegistry(std::shared_ptr<entt::registry> registry) { m_registry = registry; };
private:
std::shared_ptr<entt::registry> m_registry;
};
} // namespace Inferno