Inferno Game Engine
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#ifndef SCRIPT_SYSTEM_H
#define SCRIPT_SYSTEM_H
#include <cstdint> // uint32_t
namespace Inferno {
struct NativeScriptComponent;
struct LuaScriptComponent;
class Scene;
class ScriptSystem {
public:
void initialize();
void destroy();
void update(float deltaTime);
void cleanup(uint32_t entity);
void cleanup(NativeScriptComponent& nativeScript);
void cleanup(LuaScriptComponent& luaScript);
void setScene(Scene* scene) { m_scene = scene; }
static inline ScriptSystem& the() { return *s_instance; }
private:
Scene* m_scene;
static ScriptSystem* s_instance;
};
}
#endif // SCRIPT_SYSTEM_H