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20 lines
493 B
20 lines
493 B
#version 450 core |
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layout(location = 0) in vec3 a_position; |
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layout(location = 1) in vec4 a_color; |
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layout(location = 2) in float a_textureIndex; |
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out vec4 v_color; |
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out vec3 v_textureCoordinates; |
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out flat float v_textureIndex; |
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uniform mat4 u_projectionView; |
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void main() |
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{ |
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v_color = a_color; |
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v_textureCoordinates = a_position; |
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v_textureIndex = a_textureIndex; |
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// Vclip = Camera projection * Camera view * Model transform * Vlocal |
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gl_Position = u_projectionView * vec4(a_position, 1.0f); |
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}
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