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#version 450 core |
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layout(location = 0) in vec3 a_position; |
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layout(location = 1) in vec2 a_texCoord; |
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out vec2 v_texCoord; |
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void main() |
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{ |
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v_texCoord = a_texCoord; |
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gl_Position = vec4(a_position, 1.0f); |
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}
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