Inferno Game Engine
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#ifndef ENTITY_H
#define ENTITY_H
#include <cstdint> // uint32_t, size_t
#include <memory> // std::shared_ptr, std::weak_ptr
#include <utility> // std::forward
#include "entt/entity/registry.hpp" // ent::entity, entt::registry
#include "inferno/assertions.h"
namespace Inferno {
class Entity {
public:
Entity(const std::shared_ptr<entt::registry>& registry);
Entity(const std::shared_ptr<entt::registry>& registry, entt::entity handle);
Entity(const std::shared_ptr<entt::registry>& registry, uint32_t handle);
void expired() const;
void valid() const;
template<typename... T>
[[nodiscard]] bool has() const
{
valid();
return m_registry.lock()->has<T...>(m_entity);
}
template<typename... T>
[[nodiscard]] bool any() const
{
valid();
return m_registry.lock()->any<T...>(m_entity);
}
template<typename T, typename... P>
T& add(P&&... parameters) const
{
valid();
return m_registry.lock()->emplace_or_replace<T>(m_entity, std::forward<P>(parameters)...);
};
template<typename T>
size_t remove() const
{
valid();
return m_registry.lock()->remove_if_exists<T>(m_entity);
}
template<typename T, typename... P>
T& get(P&&... parameters) const
{
valid();
return m_registry.lock()->get_or_emplace<T>(m_entity, std::forward<P>(parameters)...);
}
// Casts
inline operator bool() const { return m_entity != entt::null; }
inline operator entt::entity() const { return m_entity; }
inline operator uint32_t() const { return static_cast<uint32_t>(m_entity); }
// Functor()
inline uint32_t operator ()() const { return static_cast<uint32_t>(m_entity); }
private:
entt::entity m_entity = entt::null;
std::weak_ptr<entt::registry> m_registry;
};
// ----------------------------------------
const LogStream& operator<<(const LogStream& stream, entt::entity handle);
}
#endif // ENTITY_H