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89 lines
1.8 KiB
89 lines
1.8 KiB
#ifndef APPLICATION_H |
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#define APPLICATION_H |
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#include <memory> // std::unique_ptr, std::shared_ptr |
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#include "inferno/singleton.h" |
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namespace Inferno { |
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class Event; |
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class Font; |
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class KeyPressEvent; |
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class MousePositionEvent; |
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class Scene; |
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class Window; |
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class WindowCloseEvent; |
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class WindowResizeEvent; |
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class Application : public Singleton<Application> { |
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public: |
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Application(s); |
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virtual ~Application(); |
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int run(); |
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void onEvent(Event& e); |
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bool onWindowClose(WindowCloseEvent& e); |
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bool onWindowResize(WindowResizeEvent& e); |
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bool onKeyPress(KeyPressEvent& e); |
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bool onMousePosition(MousePositionEvent& e); |
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inline void setStatus(int status) { m_status = status; } |
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inline Window& getWindow() const { return *m_window; } |
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private: |
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int m_status { 0 }; |
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float m_lastFrameTime { 0.0f }; |
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std::unique_ptr<Window> m_window; |
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std::shared_ptr<Scene> m_scene; |
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// |
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std::shared_ptr<Font> m_font; |
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// |
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}; |
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// To be defined in the game |
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extern Application& createApplication(); |
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} |
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#endif // APPLICATION_H |
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// C++17 features used: |
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// - std::string:view, log.h |
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// - std::shared_ptr array management, renderer.h |
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// OpenGL 4.5 features used: |
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// - |
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// Gameplan |
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// v Entrypoint |
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// v Logging |
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// v Events |
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// v Window |
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// v Settings loader (json) |
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// v Input polling |
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// v OpenGL context |
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// - GPUDriver (?) |
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// v Renderer |
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// v Buffers |
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// ~ Shader |
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// - Schene (camera, lights, environment) |
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// - Texture loading |
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// - Model loading |
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// - Entity Component System |
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// - Serialization |
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// - Level format |
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// - Tools (Tiled?) |
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// - Scripting (Lua) |
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// - Global object access can be done in 3 ways: |
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// - Singleton, static, extern |
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// @Todo |
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// - Settings should contain all file paths (ex: shaders) |
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// - RefPtr<> |
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// - Rename Application::get() to Application::the() for singleton
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