Inferno Game Engine
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#ifndef SINGLETON_H
#define SINGLETON_H
#include "inferno/assert.h"
namespace Inferno {
template<typename T>
class Singleton {
// Application is allowed to access its Singleton instance for early setting
friend class Application;
public:
static inline void initialize()
{
ASSERT(!s_instance, "Singleton already exists!");
s_instance = new T { s {} };
}
static inline void destroy()
{
ASSERT(s_instance, "Singleton does not exist!");
delete s_instance;
s_instance = nullptr;
}
static inline T& the()
{
ASSERT(s_instance, "Singleton does not exist!");
return *s_instance;
}
// Remove copy constructor and copy assignment operator
Singleton(const Singleton&) = delete;
Singleton& operator=(const Singleton&) = delete;
Singleton(Singleton&&) = delete;
Singleton& operator=(Singleton&&) = delete;
protected:
Singleton() {}
// Constructor token
struct s {};
private:
static T* s_instance;
};
template<typename T>
T* Singleton<T>::s_instance = nullptr;
} // namespace Inferno
#endif // SINGLETON_H