Inferno Game Engine
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#include "inferno/scene/components.h"
namespace Inferno {
const LogStream& operator<<(const LogStream& stream, const glm::vec3& value)
{
stream << "{ " << value.x << ", " << value.y << ", " << value.z << " }";
return stream;
}
const LogStream& operator<<(const LogStream& stream, const glm::mat4& value)
{
stream << "mat4 "
<< value[0] << "\n " << value[1] << "\n "
<< value[2] << "\n " << value[3];
return stream;
}
}