Inferno Game Engine
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/*
* Copyright (C) 2022 Riyyi
*
* SPDX-License-Identifier: MIT
*/
#include <cstdint> // uint32_t
#include <limits> // std::numeric_limits
#include "ruc/file.h"
#include "ruc/format/log.h"
#include "ruc/json/json.h"
#include "ruc/meta/assert.h"
#include "inferno/component/cameracomponent.h"
#include "inferno/component/luascriptcomponent.h"
#include "inferno/component/nativescriptcomponent.h"
#include "inferno/component/spritecomponent.h"
#include "inferno/component/tagcomponent.h"
#include "inferno/component/textareacomponent.h"
#include "inferno/component/transformcomponent.h"
#include "inferno/scene/scene.h"
#include "inferno/script/cameracontroller.h"
#include "inferno/script/nativescript.h"
#include "inferno/system/camerasystem.h"
#include "inferno/system/rendersystem.h"
#include "inferno/system/scriptsystem.h"
#include "inferno/system/textareasystem.h"
#include "inferno/system/transformsystem.h"
namespace Inferno {
void Scene::initialize()
{
// Initialize
// ---------------------------------
m_registry = std::make_shared<entt::registry>();
TransformSystem::the().setRegistry(m_registry);
CameraSystem::the().setRegistry(m_registry);
RenderSystem::the().setRegistry(m_registry);
ScriptSystem::the().setScene(this);
TextAreaSystem::the().setScene(this);
// Load scene .json
// -------------------------------------
auto sceneJson = ruc::Json::parse(ruc::File("assets/scene/scene1.json").data());
// Camera
VERIFY(sceneJson.exists("camera"), "scene doesnt contain a camera");
auto& cameraJson = sceneJson.at("camera");
uint32_t camera = loadEntity(cameraJson);
auto cameraType = CameraType::Perspective;
if (cameraJson.exists("type") && cameraJson.at("type").get<std::string>() == "orthographic") {
cameraType = CameraType::Orthographic;
}
addComponent<CameraComponent>(camera, cameraType);
if (cameraJson.exists("script")) {
auto& cameraScript = cameraJson.at("script");
if (cameraScript.exists("type") && cameraScript.exists("name")) {
if (cameraScript.at("type").get<std::string>() == "lua") {
addComponent<LuaScriptComponent>(camera, cameraScript.at("name").get<std::string>());
}
else {
addComponent<NativeScriptComponent>(camera).bind<CameraController>();
}
}
}
// Quads
if (sceneJson.exists("quad") && sceneJson.at("quad").type() == ruc::Json::Type::Array) {
auto& quads = sceneJson.at("quad").asArray().elements();
for (const auto& quad : quads) {
uint32_t quadEntity = loadEntity(quad);
addComponent<SpriteComponent>(quadEntity);
auto& spriteComponent = getComponent<SpriteComponent>(quadEntity);
quad.getTo(spriteComponent);
}
}
// Text
if (sceneJson.exists("text") && sceneJson.at("text").type() == ruc::Json::Type::Array) {
auto& texts = sceneJson.at("text").asArray().elements();
for (const auto& text : texts) {
uint32_t textEntity = loadEntity(text);
addComponent<TextAreaComponent>(textEntity);
auto& textAreaComponent = getComponent<TextAreaComponent>(textEntity);
text.getTo(textAreaComponent);
}
}
ruc::info("Scene initialized");
}
void Scene::update(float deltaTime)
{
ScriptSystem::the().update(deltaTime);
TransformSystem::the().update();
CameraSystem::the().update();
}
void Scene::render()
{
RenderSystem::the().render();
TextAreaSystem::the().render();
}
void Scene::destroy()
{
ScriptSystem::destroy();
RenderSystem::destroy();
CameraSystem::destroy();
TransformSystem::destroy();
}
uint32_t Scene::createEntity(const std::string& name)
{
uint32_t entity = static_cast<uint32_t>(m_registry->create());
addComponent<TagComponent>(entity, name.empty() ? "Unnamed Entity" : name);
addComponent<TransformComponent>(entity);
return entity;
}
uint32_t Scene::loadEntity(ruc::Json json)
{
uint32_t entity = createEntity((json.exists("name"))
? json.at("name").get<std::string>()
: "");
auto& transform = getComponent<TransformComponent>(entity);
json.getTo(transform);
return entity;
}
uint32_t Scene::findEntity(std::string_view name)
{
auto view = m_registry->view<TagComponent>();
for (auto [entity, tag] : view.each()) {
if (tag.tag == name) {
return static_cast<uint32_t>(entity);
}
}
return std::numeric_limits<uint32_t>::max();
}
void Scene::destroyEntity(uint32_t entity)
{
ScriptSystem::the().cleanup(entity);
m_registry->destroy(entt::entity { entity });
}
glm::mat4 Scene::cameraProjectionView()
{
return CameraSystem::the().projectionView();
}
void Scene::validEntity(uint32_t entity) const
{
VERIFY(m_registry->valid(entt::entity { entity }), "invalid entity '{}'", entity);
}
} // namespace Inferno
void ruc::format::Formatter<entt::entity>::format(Builder& builder, entt::entity value) const
{
return Formatter<uint32_t>::format(builder, static_cast<uint32_t>(value));
}