OpenGL Test
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4 years ago
/*
* Rick van Vonderen
* 0945444
* TI2B
*/
#ifndef INPUT_H
#define INPUT_H
#include <GLFW/glfw3.h>
#include "entity.h"
class InputManager : public Entity {
public:
InputManager();
~InputManager();
// -----------------------------------------
void initialize();
void update();
void render();
void destroy();
// -----------------------------------------
enum keyStates {
UP = 0,
PRESSED,
DOWN,
RELEASED,
};
char keyState(int key);
void setKeyState(int key, int scancode, int action, int mode);
float xOffset();
float yOffset();
void setMouse(double xpos, double ypos);
private:
char m_previousKeyStates[GLFW_KEY_LAST];
char m_currentKeyStates[GLFW_KEY_LAST];
bool m_firstMouse;
float m_xLast;
float m_yLast;
float m_xOffset;
float m_yOffset;
};
extern InputManager *g_inputManager;
#endif // INPUT_H