#version 130 in vec3 aPos; in vec2 aTextCoord; out vec2 textCoord; uniform mat4 model; uniform mat4 view; uniform mat4 projection; void main() { // Vclip = Mprojection ⋅ Mview ⋅ Mmodel ⋅ Vlocal gl_Position = projection * view * model * vec4(aPos, 1.0); textCoord = aTextCoord; }