/* * Rick van Vonderen * 0945444 * TI2B */ #ifndef INPUT_H #define INPUT_H #include #include "entity.h" class InputManager : public Entity { public: InputManager(); ~InputManager(); // ----------------------------------------- void initialize(); void update(); void render(); void destroy(); // ----------------------------------------- enum keyStates { UP = 0, PRESSED, DOWN, RELEASED, }; char keyState(int key); void setKeyState(int key, int scancode, int action, int mode); float xOffset(); float yOffset(); void setMouse(double xpos, double ypos); private: char m_previousKeyStates[GLFW_KEY_LAST]; char m_currentKeyStates[GLFW_KEY_LAST]; bool m_firstMouse; float m_xLast; float m_yLast; float m_xOffset; float m_yOffset; }; extern InputManager *g_inputManager; #endif // INPUT_H