/* * Rick van Vonderen * 0945444 * TI2B */ #ifndef MAINGAME_H #define MAINGAME_H #define CUBE 6 #define CUBE_SIZE 15 #include #include "gamestate.h" class Object; class Text; class MainGame : public GameState { public: void initialize(); void update(); void render(); void destroy(); private: std::array m_object; Text *m_text; }; #endif // MAINGAME_H