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66 lines
978 B
66 lines
978 B
/* |
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* Rick van Vonderen |
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* 0945444 |
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* TI2B |
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*/ |
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#ifndef GAMESTATE_H |
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#define GAMESTATE_H |
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#include <chrono> // time |
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#include <thread> // sleep_for |
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#include "entity.h" |
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#include "window.h" |
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class GameState : public Entity { |
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public: |
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static void sleep(int amount) { |
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// Sleep for amount ms |
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std::this_thread::sleep_for(std::chrono::milliseconds(amount)); |
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} |
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}; |
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class GameStateManager { |
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public: |
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GameStateManager() : m_state(nullptr) { |
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} |
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~GameStateManager() { |
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if(m_state != nullptr) { |
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m_state->destroy(); |
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delete m_state; |
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} |
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} |
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void setState(GameState* state) { |
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if(m_state != nullptr) { |
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m_state->destroy(); |
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delete m_state; |
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} |
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m_state = state; |
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if(m_state != nullptr) { |
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m_state->initialize(); |
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} |
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} |
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void update() { |
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if(m_state != nullptr) { |
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m_state->update(); |
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} |
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} |
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void render() { |
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if(m_state != nullptr) { |
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m_state->render(); |
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} |
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} |
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private: |
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GameState *m_state; |
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}; |
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extern GameStateManager *g_gameStateManager; |
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#endif // GAMESTATE_H
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