17 lines
278 B
GLSL
17 lines
278 B
GLSL
#version 130
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in vec3 aPos;
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in vec3 aColor;
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out vec3 color;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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// Vclip = Mprojection ⋅ Mview ⋅ Mmodel ⋅ Vlocal
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gl_Position = projection * view * model * vec4(aPos, 1.0);
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color = aColor;
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}
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