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opengl-test/data/glsl/color.vert
T
2021-02-20 01:07:10 +01:00

17 lines
278 B
GLSL

#version 130
in vec3 aPos;
in vec3 aColor;
out vec3 color;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
// Vclip = Mprojection ⋅ Mview ⋅ Mmodel ⋅ Vlocal
gl_Position = projection * view * model * vec4(aPos, 1.0);
color = aColor;
}