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#version 130 |
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in vec4 postex; // <vec2 position, vec2 texture> |
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out vec2 textCoord; |
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uniform mat4 projection; |
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void main() |
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{ |
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gl_Position = projection * vec4(postex.xy, 0.0f, 1.0f); |
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textCoord = postex.zw; |
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}
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