OpenGL Test
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/*
* Rick van Vonderen
* 0945444
* TI2B
*/
#ifndef FONT_H
#define FONT_H
#include <map> // map
#include <string> // string
#include <unordered_map> // unordered_map
#include <ft2build.h>
#include FT_FREETYPE_H
#include <glm/glm.hpp>
struct Character {
unsigned int texture; // ID
glm::ivec2 size; // Width / height
glm::ivec2 bearing; // Offset from baseline to left/top of glyph
unsigned int advance; // Offset to advance to next glyph
};
class FontManager {
public:
FT_Face loadFont(const std::string &path);
// -----------------------------------------
Character character(const char character) const;
const std::map<const char, Character> &characterList() const;
private:
std::unordered_map<std::string, FT_Face> m_fontList;
std::map<const char, Character> m_characterList;
};
extern FontManager *g_fontManager;
#endif // FONT_H