OpenGL Test
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/*
* Rick van Vonderen
* 0945444
* TI2B
*
* https://www.glfw.org/docs/latest/build_guide.html#build_link_cmake_source
*
* `m_` for member variables,
* `s_` for static variables,
* `g_` for global variables.
*/
#include <cstdio> // printf
#include "font.h"
#include "gamestate.h"
#include "input.h"
#include "state/maingame.h"
#include "texture.h"
#include "window.h"
// Define globals here
GameStateManager *g_gameStateManager;
InputManager *g_inputManager;
TextureManager *g_textureManager;
FontManager *g_fontManager;
Window *g_window;
#include <glm/gtx/transform.hpp> // glm::translate, glm::rotate, glm::scale
int main(int argc, char *argv[])
{
#ifndef NDEBUG
printf("--- Debug mode ---\n");
// Supress unused warning
(void)argc;
(void)argv;
#endif
printf("--- Main ---\n");
g_window = new Window(1280, 720);
g_inputManager = new InputManager();
g_textureManager = new TextureManager();
g_fontManager = new FontManager();
g_gameStateManager = new GameStateManager();
g_gameStateManager->setState(new MainGame());
g_fontManager->loadFont("../data/font/DejaVuSansMono.ttf");
// Window loop
while (!g_window->shouldClose()) {
g_window->update();
g_inputManager->update();
g_gameStateManager->update();
g_gameStateManager->render();
g_inputManager->render();
g_window->render();
}
delete g_gameStateManager;
delete g_fontManager;
delete g_textureManager;
delete g_inputManager;
delete g_window;
return 0;
}