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#include "mapload.h"
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MapLoad::MapLoad()
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{
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}
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MapLoad::~MapLoad()
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{
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}
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void MapLoad::GetFile(std::string* content, std::string mapName) {
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// Get the content of the map file and append it to content
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std::ifstream openFile(mapName);
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if (openFile.is_open())
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{
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std::string ifStream;
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while (!openFile.eof())
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{
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openFile >> ifStream;
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*content += ifStream;
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}
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openFile.close();
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}
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else {
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std::cout << "MapLoad:GetFile | Couldn't open file: " << mapName << std::endl;
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}
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}
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void MapLoad::Parser(std::string* content, Map* map) {
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// 1. Parse a JSON string into DOM.
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rapidjson::Document document;
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document.Parse(content->c_str());
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// Process map
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// TILESET
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map->tileSet->Clear();
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map->tileSet->image = document["tilesets"][0]["image"].GetString();
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map->tileSet->imageHeight = document["tilesets"][0]["imageheight"].GetInt();
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map->tileSet->imageWidth = document["tilesets"][0]["imagewidth"].GetInt();
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map->tileSet->tileHeight = document["tilesets"][0]["tileheight"].GetInt();
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map->tileSet->tileWidth = document["tilesets"][0]["tilewidth"].GetInt();
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int height = map->tileSet->imageHeight / map->tileSet->tileHeight;
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int width = map->tileSet->imageWidth / map->tileSet->tileWidth;
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// Add NULL texture to fill position '0'
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sf::Texture* texture = new sf::Texture();
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map->tileSet->tile.push_back(texture);
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// Load map tilesheet
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std::string tileSheetLocation = map->tileSet->image;
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tileSheetLocation.replace(0, 2, "data");
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sf::Image tileSheet;
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tileSheet.loadFromFile(tileSheetLocation);
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tileSheet.createMaskFromColor(sf::Color::White);
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for(int y = 0; y < height; y++) {
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for(int x = 0; x < width; x++) {
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sf::Texture* texture = new sf::Texture();
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texture->loadFromImage(tileSheet, sf::IntRect(x * map->tileSet->tileWidth,
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y * map->tileSet->tileHeight,
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map->tileSet->tileWidth,
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map->tileSet->tileHeight));
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map->tileSet->tile.push_back(texture);
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}
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}
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// LAYER 1
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map->layer1->data.clear();
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height = document["layers"][0]["height"].GetInt();
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width = document["layers"][0]["width"].GetInt();
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const rapidjson::Value& mapArray = document["layers"][0]["data"];
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assert(mapArray.IsArray());
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int itr = 0;
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for (int y = 0; y < height; y++) {
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std::vector<int> row;
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for (int x = 0; x < width; x++) {
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row.push_back(mapArray[itr].GetInt());
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itr++;
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}
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map->layer1->data.push_back(row);
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}
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map->layer1->height = height;
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map->layer1->visible = document["layers"][0]["visible"].GetBool();
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map->layer1->width = width;
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map->layer1->x = document["layers"][0]["x"].GetInt();
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map->layer1->y = document["layers"][0]["y"].GetInt();
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// MAP
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map->height = document["layers"][0]["height"].GetInt();
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// Layer
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map->tileheight = document["tileheight"].GetInt();
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// TileSet
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map->tilewidth = document["tilewidth"].GetInt();
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map->width = document["layers"][0]["width"].GetInt();
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// for (int i = 0; i < map->data1.size(); i++) {
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// for (int j = 0; j < width; j++) {
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// std::cout << map->data1[i][j] << std::endl;
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// }
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// }
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}
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void MapLoad::Load(Map* map, std::string mapName) {
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std::string content;
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GetFile(&content, mapName);
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Parser(&content, map);
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}
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