diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..fe45470 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,119 @@ +# User config between these lines +# ------------------------------------------ + +# Set engine name +set(ENGINE "unnamed") +# Set project name +set(GAME "rpg") +# Set debugging, ON/OFF +set(DEBUG "ON") + +# ------------------------------------------ + +# Add 'make run' target +add_custom_target(run + COMMAND ${GAME} +) + +# ------------------------------------------ + +cmake_minimum_required(VERSION 3.1) + +set(CMAKE_EXPORT_COMPILE_COMMANDS ON) + +# Check if the build should include debugging symbols +option(DEBUG "" ${DEBUG}) +if(DEBUG) + # cmake -DDEBUG=on .. && make + message("--- Debug ---") + set(CMAKE_BUILD_TYPE "Debug") + + # -Og = Optimizations that do not interfere with debugging + # -Wall = All warnings about contructions that are easily avoidable + # -Wextra = Extra warning flags not covered by -Wall + # -g = Produce debugging information in OS's native format + # -pg = Generate profile information for analysis with gprof + set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -g -pg") + # gprof gmon.out > profile-data.txt +else() + # cmake -DDEBUG=off .. && make + message("--- Release ---") + set(CMAKE_BUILD_TYPE "Release") + + # -O3 = Optimizations that increases compilation time and performance + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3") +endif() + +# Include all headers +include_directories( + "src" + "deps/rapidjson/include" + "deps/SFML/include" +) + +# file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp") +# set(ENGINE_SOURCES ${SFML}) + +# Define game source files +file(GLOB_RECURSE GAME_SOURCES "src/*.cpp") +set(GAME_SOURCES ${GAME_SOURCES}) + +# ------------------------------------------ + +project(${GAME}) +set(CMAKE_CXX_STANDARD 11) + +# SFML options +set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) +set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE) +set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) +set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE) + +# Add SFML target to project +add_subdirectory(deps/SFML) + +# set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML") +# set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake") +# find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED) + +add_executable(${GAME} ${GAME_SOURCES}) +target_link_libraries(${GAME} sfml-system sfml-window sfml-network sfml-graphics sfml-audio) + +# ------------------------------------------------------------------------ + +# file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp") +# set(ENGINE_SOURCES ${SFML}) + +# # Define game source files +# file(GLOB_RECURSE GAME_SOURCES "src/*.cpp") +# set(GAME_SOURCES ${GAME_SOURCES}) + +# # ------------------------------------------ + +# project(${ENGINE}) +# set(CMAKE_CXX_STANDARD 11) + +# # SFML options +# set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) +# set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE) +# set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) +# set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE) + +# # Add SFML target to project +# add_subdirectory(deps/SFML) + +# # set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML") +# # set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake") +# # find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED) + + +# add_library(${ENGINE} STATIC ${ENGINE_SOURCES}) +# target_link_libraries(${ENGINE} sfml-system sfml-window sfml-network sfml-graphics sfml-audio) + +# # ------------------------------------------ + +# project(${GAME}) +# set(CMAKE_CXX_STANDARD 11) + +# add_executable(${GAME} ${GAME_SOURCES}) +# target_link_libraries(${GAME} ${ENGINE})