Fix memory leak on Map load
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+20
-12
@@ -1,18 +1,20 @@
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#include "map.h"
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//TileSet::~TileSet() {
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// // @Todo remove all tiles from std::vector<sf::Texture*> tile;
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//}
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void TileSet::Clear() {
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while (this->tile.size() > 0) {
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delete this->tile[this->tile.size() - 1];
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this->tile.pop_back();
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}
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}
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TileSet::~TileSet() {
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this->Clear();
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}
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Map::Map()
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{
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}
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Map::~Map()
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{
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delete this->tileSet;
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delete this->layer1;
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this->tileSet = new TileSet();
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this->layer1 = new Layer();
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}
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void Map::Render(sf::RenderWindow* window) {
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@@ -32,6 +34,12 @@ void Map::Render(sf::RenderWindow* window) {
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}
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}
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Map::~Map()
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{
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delete this->tileSet;
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delete this->layer1;
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}
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//void drawMap(sf::RenderWindow* window)
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//{
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// sf::Sprite tile;
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@@ -42,13 +50,13 @@ void Map::Render(sf::RenderWindow* window) {
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// int maxHeight = nearbyint((view.getCenter().y + view.getSize().y / 2) / map->tileSet->tileHeight) + 1;
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// int minHeight = nearbyint((view.getCenter().y - view.getSize().y / 2) / map->tileSet->tileHeight) - 1;
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// for (int y = minHeight; y < maxHeight; y++)
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// for (int y = minHeight; y < maxHeight && y < map->height; y++)
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// {
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// if (y < 0)
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// {
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// y = 0;
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// }
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// for (int x = minWidth; x < maxWidth; x++)
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// for (int x = minWidth; x < maxWidth && x < map->width; x++)
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// {
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// if (x < 0)
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// {
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@@ -26,7 +26,8 @@ class TileSet
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{
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public:
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//TileSet();
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//~TileSet();
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void Clear();
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~TileSet();
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// "firstgid":1,
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std::string image;
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@@ -51,8 +52,9 @@ class Map
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{
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public:
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Map();
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~Map();
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void Render(sf::RenderWindow* window);
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~Map();
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// Global
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int height;
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+24
-22
@@ -37,22 +37,22 @@ void MapLoad::Parser(std::string* content, Map* map) {
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// Process map
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// TILESET
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TileSet* tileSet = new TileSet();
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tileSet->image = document["tilesets"][0]["image"].GetString();
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tileSet->imageHeight = document["tilesets"][0]["imageheight"].GetInt();
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tileSet->imageWidth = document["tilesets"][0]["imagewidth"].GetInt();
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tileSet->tileHeight = document["tilesets"][0]["tileheight"].GetInt();
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tileSet->tileWidth = document["tilesets"][0]["tilewidth"].GetInt();
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map->tileSet->Clear();
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map->tileSet->image = document["tilesets"][0]["image"].GetString();
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map->tileSet->imageHeight = document["tilesets"][0]["imageheight"].GetInt();
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map->tileSet->imageWidth = document["tilesets"][0]["imagewidth"].GetInt();
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map->tileSet->tileHeight = document["tilesets"][0]["tileheight"].GetInt();
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map->tileSet->tileWidth = document["tilesets"][0]["tilewidth"].GetInt();
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int height = tileSet->imageHeight / tileSet->tileHeight;
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int width = tileSet->imageWidth / tileSet->tileWidth;
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int height = map->tileSet->imageHeight / map->tileSet->tileHeight;
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int width = map->tileSet->imageWidth / map->tileSet->tileWidth;
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// Add NULL texture to fill position '0'
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sf::Texture* texture = new sf::Texture();
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tileSet->tile.push_back(texture);
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map->tileSet->tile.push_back(texture);
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// Load map tilesheet
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std::string tileSheetLocation = tileSet->image;
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std::string tileSheetLocation = map->tileSet->image;
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tileSheetLocation.replace(0, 2, "data");
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sf::Image tileSheet;
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tileSheet.loadFromFile(tileSheetLocation);
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@@ -60,17 +60,19 @@ void MapLoad::Parser(std::string* content, Map* map) {
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for(int y = 0; y < height; y++) {
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for(int x = 0; x < width; x++) {
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sf::Texture* texture = new sf::Texture();
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texture->loadFromImage(tileSheet, sf::IntRect(x * tileSet->tileWidth, y * tileSet->tileHeight, tileSet->tileWidth, tileSet->tileHeight));
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tileSet->tile.push_back(texture);
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texture->loadFromImage(tileSheet, sf::IntRect(x * map->tileSet->tileWidth,
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y * map->tileSet->tileHeight,
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map->tileSet->tileWidth,
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map->tileSet->tileHeight));
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map->tileSet->tile.push_back(texture);
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}
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}
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// LAYER 1
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map->layer1->data.clear();
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height = document["layers"][0]["height"].GetInt();
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width = document["layers"][0]["width"].GetInt();
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Layer* layer = new Layer();
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const rapidjson::Value& mapArray = document["layers"][0]["data"];
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assert(mapArray.IsArray());
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@@ -83,20 +85,20 @@ void MapLoad::Parser(std::string* content, Map* map) {
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itr++;
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}
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layer->data.push_back(row);
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map->layer1->data.push_back(row);
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}
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layer->height = height;
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layer->visible = document["layers"][0]["visible"].GetBool();
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layer->width = width;
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layer->x = document["layers"][0]["x"].GetInt();
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layer->y = document["layers"][0]["y"].GetInt();
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map->layer1->height = height;
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map->layer1->visible = document["layers"][0]["visible"].GetBool();
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map->layer1->width = width;
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map->layer1->x = document["layers"][0]["x"].GetInt();
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map->layer1->y = document["layers"][0]["y"].GetInt();
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// MAP
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map->height = document["layers"][0]["height"].GetInt();
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map->layer1 = layer;
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// Layer
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map->tileheight = document["tileheight"].GetInt();
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map->tileSet = tileSet;
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// TileSet
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map->tilewidth = document["tilewidth"].GetInt();
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map->width = document["layers"][0]["width"].GetInt();
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