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Remove comments from cmake build file

master
Riyyi 4 years ago
parent
commit
2553e5d8aa
  1. 48
      CMakeLists.txt

48
CMakeLists.txt

@ -1,8 +1,6 @@
# User config between these lines
# ------------------------------------------
# Set engine name
set(ENGINE "unnamed")
# Set project name
set(GAME "rpg")
# Set debugging, ON/OFF
@ -51,9 +49,6 @@ include_directories(
"deps/SFML/include"
)
# file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp")
# set(ENGINE_SOURCES ${SFML})
# Define game source files
file(GLOB_RECURSE GAME_SOURCES "src/*.cpp")
set(GAME_SOURCES ${GAME_SOURCES})
@ -72,48 +67,5 @@ set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE)
# Add SFML target to project
add_subdirectory(deps/SFML)
# set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML")
# set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake")
# find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED)
add_executable(${GAME} ${GAME_SOURCES})
target_link_libraries(${GAME} sfml-system sfml-window sfml-network sfml-graphics sfml-audio)
# ------------------------------------------------------------------------
# file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp")
# set(ENGINE_SOURCES ${SFML})
# # Define game source files
# file(GLOB_RECURSE GAME_SOURCES "src/*.cpp")
# set(GAME_SOURCES ${GAME_SOURCES})
# # ------------------------------------------
# project(${ENGINE})
# set(CMAKE_CXX_STANDARD 11)
# # SFML options
# set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
# set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE)
# set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
# set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE)
# # Add SFML target to project
# add_subdirectory(deps/SFML)
# # set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML")
# # set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake")
# # find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED)
# add_library(${ENGINE} STATIC ${ENGINE_SOURCES})
# target_link_libraries(${ENGINE} sfml-system sfml-window sfml-network sfml-graphics sfml-audio)
# # ------------------------------------------
# project(${GAME})
# set(CMAKE_CXX_STANDARD 11)
# add_executable(${GAME} ${GAME_SOURCES})
# target_link_libraries(${GAME} ${ENGINE})

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