Add Map and MapLoad
This commit is contained in:
+1
-1
@@ -46,7 +46,7 @@ public:
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if (this->collisionsEvent != NULL) {
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for (auto& iterator2 : this->entities) {
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if (iterator != iterator2) {
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if (iterator.second->Collision(iterator2.second)) {
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if(iterator.second->Collision(iterator2.second)) {
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this->collisionsEvent(iterator.second, iterator2.second);
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}
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}
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+4
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@@ -19,10 +19,10 @@ public:
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}
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};
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class GameStateParent
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class GameStateManager
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{
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public:
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GameStateParent() {
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GameStateManager() {
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this->state = NULL;
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}
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@@ -53,7 +53,7 @@ public:
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}
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}
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~GameStateParent() {
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~GameStateManager() {
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if(this->state != NULL) {
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this->state->Destroy(this->window);
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}
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@@ -65,7 +65,7 @@ private:
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GameState* state;
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};
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extern GameStateParent gameState;
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extern GameStateManager gameState;
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#endif // GAMESTATE
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+3
-2
@@ -4,7 +4,7 @@
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#include "state/maingame.h"
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InputManager inputManager;
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GameStateParent gameState;
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GameStateManager gameState;
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int main()
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{
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@@ -16,7 +16,8 @@ int main()
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settings.antialiasingLevel = 16;
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sf::RenderWindow window(sf::VideoMode(1280, 720), gameName, windowStyle, settings);
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window.setVerticalSyncEnabled(true);
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//window.setVerticalSyncEnabled(true);
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window.setFramerateLimit(60);
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gameState.SetWindow(&window);
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gameState.SetState(new MainGame());
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+13
@@ -0,0 +1,13 @@
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#include "map.h"
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Map::Map()
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{
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}
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Map::~Map()
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{
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delete this->tileSet;
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delete this->layer1;
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}
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@@ -0,0 +1,80 @@
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#ifndef MAP_H
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#define MAP_H
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#include <iostream>
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#include <vector>
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class TileSet
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{
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public:
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//TileSet();
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//~TileSet();
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// "firstgid":1,
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std::string image;
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int imageHeight;
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int imageWidth;
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// "margin":0,
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// "name":"Tilesheet",
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// "properties":
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// {
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// },
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// "spacing":0,
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int tileHeight;
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int tileWidth;
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// "transparentcolor":"#ffffff"
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// @Todo save all tile textures with pointers
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// map->tileSet.tile[1];
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std::vector<int> tile;
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};
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class Layer
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{
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public:
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//Layer();
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//~Layer();
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std::vector<std::vector<int>> data;
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int height;
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// name
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// opacity
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// type
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bool visible;
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int width;
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int x;
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int y;
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};
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class Map
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{
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public:
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Map();
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~Map();
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// Global
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int height;
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Layer* layer1;
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// "nextobjectid":1,
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// "orientation":"orthogonal",
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// "properties":
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// {
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// },
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// "renderorder":"right-down",
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int tileheight;
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TileSet* tileSet;
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int tilewidth;
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// "version":1,
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int width;
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};
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//sf::Sprite* sprite;
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//for()
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//{
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// Sprite sf::Texture = tile.texture
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// sprire->setPosition(sf:vector2i); 5 * 32, 4 * 32
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// window->draw(*sprite);
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//}
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#endif // MAP_H
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@@ -0,0 +1,93 @@
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#include "mapload.h"
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MapLoad::MapLoad()
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{
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}
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MapLoad::~MapLoad()
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{
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}
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void MapLoad::GetFile(std::string* content, std::string mapName) {
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// Get the content of the map file and append it to content
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std::ifstream openFile(mapName);
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if (openFile.is_open())
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{
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std::string ifStream;
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while (!openFile.eof())
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{
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openFile >> ifStream;
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*content += ifStream;
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}
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openFile.close();
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}
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else {
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std::cout << "MapLoad:GetFile | Couldn't open file: " << mapName << std::endl;
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}
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}
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void MapLoad::Parser(std::string* content, Map* map) {
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// 1. Parse a JSON string into DOM.
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rapidjson::Document document;
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document.Parse(content->c_str());
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// Process map
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// TILESET
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TileSet* tileSet = new TileSet();
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tileSet->image = document["tilesets"][0]["image"].GetString();
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tileSet->imageHeight = document["tilesets"][0]["imageheight"].GetInt();
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tileSet->imageWidth = document["tilesets"][0]["imagewidth"].GetInt();
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tileSet->tileHeight = document["tilesets"][0]["tileheight"].GetInt();
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tileSet->tileWidth = document["tilesets"][0]["tilewidth"].GetInt();
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int height = document["layers"][0]["height"].GetInt();
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int width = document["layers"][0]["width"].GetInt();
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// LAYER 1
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Layer* layer = new Layer();
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const rapidjson::Value& mapArray = document["layers"][0]["data"];
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assert(mapArray.IsArray());
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int y = 0;
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for (int i = 0; i < height; i++) {
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std::vector<int> row;
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for (int j = 0; j < width; j++) {
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row.push_back(mapArray[y].GetInt());
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y++;
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}
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layer->data.push_back(row);
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}
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layer->height = height;
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layer->visible = document["layers"][0]["visible"].GetBool();
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layer->width = width;
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layer->x = document["layers"][0]["x"].GetInt();
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layer->y = document["layers"][0]["y"].GetInt();
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// MAP
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map->height = document["layers"][0]["height"].GetInt();
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map->layer1 = layer;
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map->tileheight = document["tileheight"].GetInt();
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map->tileSet = tileSet;
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map->tilewidth = document["tilewidth"].GetInt();
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map->width = document["layers"][0]["width"].GetInt();
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// for (int i = 0; i < map->data1.size(); i++) {
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// for (int j = 0; j < width; j++) {
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// std::cout << map->data1[i][j] << std::endl;
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// }
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// }
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}
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void MapLoad::Load(Map* map, std::string mapName) {
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std::string content;
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GetFile(&content, mapName);
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Parser(&content, map);
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}
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@@ -0,0 +1,22 @@
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#ifndef MAPLOAD_H
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#define MAPLOAD_H
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#include <iostream>
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#include <fstream>
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#include <rapidjson/document.h>
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#include "map.h"
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class MapLoad
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{
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public:
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MapLoad();
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~MapLoad();
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void GetFile(std::string* content, std::string mapName);
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void Parser(std::string* content, Map* map);
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void Load(Map* map, std::string mapName);
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};
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#endif // MAPLOAD_H
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+6
-2
@@ -19,11 +19,15 @@ TEMPLATE = app
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SOURCES += main.cpp \
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inputmanager.cpp \
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state/maingame.cpp
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state/maingame.cpp \
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mapload.cpp \
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map.cpp
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HEADERS += \
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inputmanager.h \
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entity.h \
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entitymanager.h \
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gamestate.h \
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state/maingame.h
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state/maingame.h \
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mapload.h \
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map.h
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@@ -5,13 +5,19 @@ void UpdateCollisions(Entity* entityA, Entity* entityB) {
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}
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void MainGame::Initialize(sf::RenderWindow* window) {
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entityManager = new EntityManager();
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entityManager->SetCollisionMethod(UpdateCollisions);
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this->entityManager = new EntityManager();
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this->entityManager->SetCollisionMethod(UpdateCollisions);
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// Add entities
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this->entityManager->AddEntity("test", new Entity("data\\gfx\\test.png"));
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this->entityManager->AddEntity("test", new Entity("data\\gfx\\test.png"));
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this->entityManager->Get("test0")->velocity.x = 0.5;
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this->entityManager->Get("test")->setPosition(sf::Vector2f(50, 50));
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// Load map
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this->map = new Map();
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MapLoad mapLoad;
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mapLoad.Load(this->map, "data\\map\\level1.json");
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}
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void MainGame::Update(sf::RenderWindow* window) {
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@@ -6,6 +6,7 @@
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#include "gamestate.h"
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#include "entitymanager.h"
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#include "inputmanager.h"
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#include "mapload.h"
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class MainGame : public GameState
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{
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@@ -17,6 +18,7 @@ public:
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private:
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EntityManager* entityManager;
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Map* map;
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};
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#endif // MAINGAME_H
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