Walk the Entity
Just a test.
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@@ -15,12 +15,31 @@ void MainGame::Initialize(sf::RenderWindow* window) {
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}
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void MainGame::Update(sf::RenderWindow* window) {
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this->entityManager->Get("test0")->velocity.x = 0;
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this->entityManager->Get("test0")->velocity.y = 0;
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if(inputManager.IsPressed(InputManager::Left)) {
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std::cout << "LEFT" << std::endl;
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this->entityManager->Get("test0")->velocity.x = -1;
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}
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if(inputManager.IsPressed(InputManager::Right)) {
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std::cout << "RIGHT" << std::endl;
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this->entityManager->Get("test0")->velocity.x = 1;
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}
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if(inputManager.IsPressed(InputManager::Down)) {
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std::cout << "DOWN" << std::endl;
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this->entityManager->Get("test0")->velocity.y = 1;
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}
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if(inputManager.IsPressed(InputManager::Up)) {
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std::cout << "UP" << std::endl;
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this->entityManager->Get("test0")->velocity.y = -1;
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}
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this->entityManager->Update();
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