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					@ -13,12 +13,16 @@ TileSet::~TileSet() {
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					Map::Map() { | 
				
			
			
		
	
		
			
				
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					    this->ground1 = new Layer(); | 
				
			
			
		
	
		
			
				
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					    this->ground2 = new Layer(); | 
				
			
			
		
	
		
			
				
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					    this->ground3 = new Layer(); | 
				
			
			
		
	
		
			
				
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					    this->above1 = new Layer(); | 
				
			
			
		
	
		
			
				
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					    this->above2 = new Layer(); | 
				
			
			
		
	
		
			
				
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					    this->above3 = new Layer(); | 
				
			
			
		
	
		
			
				
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					    this->collision = new Layer(); | 
				
			
			
		
	
		
			
				
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					    this->tileSet = new TileSet(); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					void Map::CheckCollision(sf::RenderWindow *window, Entity *entity) { | 
				
			
			
		
	
		
			
				
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					void Map::CheckCollision(Entity *entity) { | 
				
			
			
		
	
		
			
				
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					    // Get check section
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					    sf::Vector2f checkWidth = sf::Vector2f( | 
				
			
			
		
	
		
			
				
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					        (int)entity->getPosition().x / this->tileSet->tileWidth, | 
				
			
			
		
	
	
		
			
				
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					@ -98,11 +102,23 @@ void Map::CheckCollision(sf::RenderWindow *window, Entity *entity) {
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					void Map::RenderGround(sf::RenderWindow *window) { | 
				
			
			
		
	
		
			
				
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					    Layer* layer = this->ground1; | 
				
			
			
		
	
		
			
				
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					    this->Render(window, layer); | 
				
			
			
		
	
		
			
				
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					    layer = this->ground2; | 
				
			
			
		
	
		
			
				
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					    this->Render(window, layer); | 
				
			
			
		
	
		
			
				
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					    layer = this->ground3; | 
				
			
			
		
	
		
			
				
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					    this->Render(window, layer); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					void Map::RenderAbove(sf::RenderWindow *window) { | 
				
			
			
		
	
		
			
				
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					    Layer* layer = this->above1; | 
				
			
			
		
	
		
			
				
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					    this->Render(window, layer); | 
				
			
			
		
	
		
			
				
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					    layer = this->above2; | 
				
			
			
		
	
		
			
				
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					    this->Render(window, layer); | 
				
			
			
		
	
		
			
				
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					    layer = this->above3; | 
				
			
			
		
	
		
			
				
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					    this->Render(window, layer); | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					void Map::Render(sf::RenderWindow *window, Layer *layer) { | 
				
			
			
		
	
	
		
			
				
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					@ -134,6 +150,10 @@ void Map::Render(sf::RenderWindow *window, Layer *layer) {
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					Map::~Map() { | 
				
			
			
		
	
		
			
				
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					    delete this->tileSet; | 
				
			
			
		
	
		
			
				
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					    delete this->ground1; | 
				
			
			
		
	
		
			
				
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					    delete this->ground2; | 
				
			
			
		
	
		
			
				
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					    delete this->ground3; | 
				
			
			
		
	
		
			
				
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					    delete this->above1; | 
				
			
			
		
	
		
			
				
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					    delete this->above2; | 
				
			
			
		
	
		
			
				
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					    delete this->above3; | 
				
			
			
		
	
		
			
				
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					    delete this->collision; | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
	
		
			
				
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