Add collision layer to MapLoad
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@@ -17,8 +17,7 @@ void MainGame::Initialize(sf::RenderWindow* window) {
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// Load Map
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this->map = new Map();
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MapLoad mapLoad;
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mapLoad.Load(this->map, "data/map/level1.json");
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MapLoad(this->map, "data/map/level1.json");
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// Load Camera
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this->camera = new Camera(window);
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@@ -39,8 +38,7 @@ void MainGame::Update(sf::RenderWindow* window) {
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if(inputManager.IsPressed(InputManager::LoadMap)) {
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std::cout << "Loading Map..." << std::endl;
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MapLoad mapLoad;
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mapLoad.Load(this->map, "data/map/level1.json");
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MapLoad(this->map, "data/map/level1.json", 1);
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}
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}
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