#ifndef CAMERA_H #define CAMERA_H #include #include "map.h" class Camera { public: Camera(sf::RenderWindow *window); void MoveCamera(sf::RenderWindow *window, sf::Vector2f move); void SetCenter(sf::RenderWindow *window, sf::Vector2f position); void Update(sf::RenderWindow *window, Map *map, sf::Vector2f position); bool IsOnScreen(sf::RenderWindow *window, Entity *entity); ~Camera(); private: //sf::Vector2f position; sf::View view; }; #endif // CAMERA_H