#include "entity.h" Entity::Entity() { this->active = 1; this->texture = new sf::Texture(); } Entity::Entity(std::string fileName) { this->active = 1; this->texture = new sf::Texture; this->Load(fileName); this->setOrigin((this->texture->getSize().x / 2), (this->texture->getSize().y / 2)); } Entity::Entity(std::string fileName, sf::IntRect rect) { this->active = 1; this->texture = new sf::Texture(); this->Load(fileName, rect); this->setOrigin((this->texture->getSize().x / 2), (this->texture->getSize().y / 2)); } void Entity::Load(std::string fileName) { this->texture->loadFromFile(fileName, sf::IntRect()); this->setTexture(*this->texture); } void Entity::Load(std::string fileName, sf::IntRect rect) { this->texture->loadFromFile(fileName, rect); this->setTexture(*this->texture); } bool Entity::Collision(Entity *entity) { if(entity != NULL) { return this->getGlobalBounds().intersects(entity->getGlobalBounds()); } return false; } void Entity::SetActive(int active) { this->active = active; } int Entity::Active() { return this->active; } int Entity::Group() { return this->groupId; } void Entity::Update() { this->move(this->velocity); } Entity::~Entity() { delete this->texture; }