#include "player.h" Player::Player(EntityManager* entityManager, Map *map, Camera *camera, float x, float y) { this->entityManager = entityManager; this->map = map; this->camera = camera; this->Load("data/gfx/player.png"); this->setPosition(x, y); this->speed = 0.00015f; } void Player::Update(sf::RenderWindow* window, InputManager inputManager, int timeElapsed) { float speed = this->speed * timeElapsed; // Update player velocity this->velocity.x = inputManager.IsPressed(InputManager::Right) * speed - inputManager.IsPressed(InputManager::Left) * speed; this->velocity.y = inputManager.IsPressed(InputManager::Down) * speed - inputManager.IsPressed(InputManager::Up) * speed; // Set correct speed on diagonal movement if((this->velocity.x == speed || this->velocity.x == -speed) && (this->velocity.y == speed || this->velocity.y == -speed)) { this->velocity.x *= .75; this->velocity.y *= .75; } } float Player::GetSpeed() { return this->speed; } Player::~Player() { }