//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_CONVEXSHAPE_HPP #define SFML_CONVEXSHAPE_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Specialized shape representing a convex polygon /// //////////////////////////////////////////////////////////// class SFML_GRAPHICS_API ConvexShape : public Shape { public : //////////////////////////////////////////////////////////// /// \brief Default constructor /// /// \param pointCount Number of points of the polygon /// //////////////////////////////////////////////////////////// explicit ConvexShape(unsigned int pointCount = 0); //////////////////////////////////////////////////////////// /// \brief Set the number of points of the polygon /// /// \a count must be greater than 2 to define a valid shape. /// /// \param count New number of points of the polygon /// /// \see getPointCount /// //////////////////////////////////////////////////////////// void setPointCount(unsigned int count); //////////////////////////////////////////////////////////// /// \brief Get the number of points of the polygon /// /// \return Number of points of the polygon /// /// \see setPointCount /// //////////////////////////////////////////////////////////// virtual unsigned int getPointCount() const; //////////////////////////////////////////////////////////// /// \brief Set the position of a point /// /// Don't forget that the polygon must remain convex, and /// the points need to stay ordered! /// setPointCount must be called first in order to set the total /// number of points. The result is undefined if \a index is out /// of the valid range. /// /// \param index Index of the point to change, in range [0 .. getPointCount() - 1] /// \param point New position of the point /// /// \see getPoint /// //////////////////////////////////////////////////////////// void setPoint(unsigned int index, const Vector2f& point); //////////////////////////////////////////////////////////// /// \brief Get the position of a point /// /// The result is undefined if \a index is out of the valid range. /// /// \param index Index of the point to get, in range [0 .. getPointCount() - 1] /// /// \return Position of the index-th point of the polygon /// /// \see setPoint /// //////////////////////////////////////////////////////////// virtual Vector2f getPoint(unsigned int index) const; private : //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// std::vector m_points; ///< Points composing the convex polygon }; } // namespace sf #endif // SFML_CONVEXSHAPE_HPP //////////////////////////////////////////////////////////// /// \class sf::ConvexShape /// \ingroup graphics /// /// This class inherits all the functions of sf::Transformable /// (position, rotation, scale, bounds, ...) as well as the /// functions of sf::Shape (outline, color, texture, ...). /// /// It is important to keep in mind that a convex shape must /// always be... convex, otherwise it may not be drawn correctly. /// Moreover, the points must be defined in order; using a random /// order would result in an incorrect shape. /// /// Usage example: /// \code /// sf::ConvexShape polygon; /// polygon.setPointCount(3); /// polygon.setPoint(0, sf::Vector2f(0, 0)); /// polygon.setPoint(1, sf::Vector2f(0, 10)); /// polygon.setPoint(2, sf::Vector2f(25, 5)); /// polygon.setOutlineColor(sf::Color::Red); /// polygon.setOutlineThickness(5); /// polygon.setPosition(10, 20); /// ... /// window.draw(polygon); /// \endcode /// /// \see sf::Shape, sf::RectangleShape, sf::CircleShape /// ////////////////////////////////////////////////////////////