//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_DRAWABLE_HPP #define SFML_DRAWABLE_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace sf { class RenderTarget; //////////////////////////////////////////////////////////// /// \brief Abstract base class for objects that can be drawn /// to a render target /// //////////////////////////////////////////////////////////// class SFML_GRAPHICS_API Drawable { public : //////////////////////////////////////////////////////////// /// \brief Virtual destructor /// //////////////////////////////////////////////////////////// virtual ~Drawable() {} protected : friend class RenderTarget; //////////////////////////////////////////////////////////// /// \brief Draw the object to a render target /// /// This is a pure virtual function that has to be implemented /// by the derived class to define how the drawable should be /// drawn. /// /// \param target Render target to draw to /// \param states Current render states /// //////////////////////////////////////////////////////////// virtual void draw(RenderTarget& target, RenderStates states) const = 0; }; } // namespace sf #endif // SFML_DRAWABLE_HPP //////////////////////////////////////////////////////////// /// \class sf::Drawable /// \ingroup graphics /// /// sf::Drawable is a very simple base class that allows objects /// of derived classes to be drawn to a sf::RenderTarget. /// /// All you have to do in your derived class is to override the /// draw virtual function. /// /// Note that inheriting from sf::Drawable is not mandatory, /// but it allows this nice syntax "window.draw(object)" rather /// than "object.draw(window)", which is more consistent with other /// SFML classes. /// /// Example: /// \code /// class MyDrawable : public sf::Drawable /// { /// public : /// /// ... /// /// private : /// /// virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const /// { /// // You can draw other high-level objects /// target.draw(m_sprite, states); /// /// // ... or use the low-level API /// states.texture = &m_texture; /// target.draw(m_vertices, states); /// /// // ... or draw with OpenGL directly /// glBegin(GL_QUADS); /// ... /// glEnd(); /// } /// /// sf::Sprite m_sprite; /// sf::Texture m_texture; /// sf::VertexArray m_vertices; /// }; /// \endcode /// /// \see sf::RenderTarget /// ////////////////////////////////////////////////////////////