//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_TEXT_HPP #define SFML_TEXT_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Graphical text that can be drawn to a render target /// //////////////////////////////////////////////////////////// class SFML_GRAPHICS_API Text : public Drawable, public Transformable { public : //////////////////////////////////////////////////////////// /// \brief Enumeration of the string drawing styles /// //////////////////////////////////////////////////////////// enum Style { Regular = 0, ///< Regular characters, no style Bold = 1 << 0, ///< Bold characters Italic = 1 << 1, ///< Italic characters Underlined = 1 << 2 ///< Underlined characters }; //////////////////////////////////////////////////////////// /// \brief Default constructor /// /// Creates an empty text. /// //////////////////////////////////////////////////////////// Text(); //////////////////////////////////////////////////////////// /// \brief Construct the text from a string, font and size /// /// \param string Text assigned to the string /// \param font Font used to draw the string /// \param characterSize Base size of characters, in pixels /// //////////////////////////////////////////////////////////// Text(const String& string, const Font& font, unsigned int characterSize = 30); //////////////////////////////////////////////////////////// /// \brief Set the text's string /// /// The \a string argument is a sf::String, which can /// automatically be constructed from standard string types. /// So, the following calls are all valid: /// \code /// text.setString("hello"); /// text.setString(L"hello"); /// text.setString(std::string("hello")); /// text.setString(std::wstring(L"hello")); /// \endcode /// A text's string is empty by default. /// /// \param string New string /// /// \see getString /// //////////////////////////////////////////////////////////// void setString(const String& string); //////////////////////////////////////////////////////////// /// \brief Set the text's font /// /// The \a font argument refers to a font that must /// exist as long as the text uses it. Indeed, the text /// doesn't store its own copy of the font, but rather keeps /// a pointer to the one that you passed to this function. /// If the font is destroyed and the text tries to /// use it, the behaviour is undefined. /// /// \param font New font /// /// \see getFont /// //////////////////////////////////////////////////////////// void setFont(const Font& font); //////////////////////////////////////////////////////////// /// \brief Set the character size /// /// The default size is 30. /// /// \param size New character size, in pixels /// /// \see getCharacterSize /// //////////////////////////////////////////////////////////// void setCharacterSize(unsigned int size); //////////////////////////////////////////////////////////// /// \brief Set the text's style /// /// You can pass a combination of one or more styles, for /// example sf::Text::Bold | sf::Text::Italic. /// The default style is sf::Text::Regular. /// /// \param style New style /// /// \see getStyle /// //////////////////////////////////////////////////////////// void setStyle(Uint32 style); //////////////////////////////////////////////////////////// /// \brief Set the global color of the text /// /// By default, the text's color is opaque white. /// /// \param color New color of the text /// /// \see getColor /// //////////////////////////////////////////////////////////// void setColor(const Color& color); //////////////////////////////////////////////////////////// /// \brief Get the text's string /// /// The returned string is a sf::String, which can automatically /// be converted to standard string types. So, the following /// lines of code are all valid: /// \code /// sf::String s1 = text.getString(); /// std::string s2 = text.getString(); /// std::wstring s3 = text.getString(); /// \endcode /// /// \return Text's string /// /// \see setString /// //////////////////////////////////////////////////////////// const String& getString() const; //////////////////////////////////////////////////////////// /// \brief Get the text's font /// /// If the text has no font attached, a NULL pointer is returned. /// The returned reference is const, which means that you /// cannot modify the font when you get it from this function. /// /// \return Pointer to the text's font /// /// \see setFont /// //////////////////////////////////////////////////////////// const Font* getFont() const; //////////////////////////////////////////////////////////// /// \brief Get the character size /// /// \return Size of the characters, in pixels /// /// \see setCharacterSize /// //////////////////////////////////////////////////////////// unsigned int getCharacterSize() const; //////////////////////////////////////////////////////////// /// \brief Get the text's style /// /// \return Text's style /// /// \see setStyle /// //////////////////////////////////////////////////////////// Uint32 getStyle() const; //////////////////////////////////////////////////////////// /// \brief Get the global color of the text /// /// \return Global color of the text /// /// \see setColor /// //////////////////////////////////////////////////////////// const Color& getColor() const; //////////////////////////////////////////////////////////// /// \brief Return the position of the \a index-th character /// /// This function computes the visual position of a character /// from its index in the string. The returned position is /// in global coordinates (translation, rotation, scale and /// origin are applied). /// If \a index is out of range, the position of the end of /// the string is returned. /// /// \param index Index of the character /// /// \return Position of the character /// //////////////////////////////////////////////////////////// Vector2f findCharacterPos(std::size_t index) const; //////////////////////////////////////////////////////////// /// \brief Get the local bounding rectangle of the entity /// /// The returned rectangle is in local coordinates, which means /// that it ignores the transformations (translation, rotation, /// scale, ...) that are applied to the entity. /// In other words, this function returns the bounds of the /// entity in the entity's coordinate system. /// /// \return Local bounding rectangle of the entity /// //////////////////////////////////////////////////////////// FloatRect getLocalBounds() const; //////////////////////////////////////////////////////////// /// \brief Get the global bounding rectangle of the entity /// /// The returned rectangle is in global coordinates, which means /// that it takes in account the transformations (translation, /// rotation, scale, ...) that are applied to the entity. /// In other words, this function returns the bounds of the /// sprite in the global 2D world's coordinate system. /// /// \return Global bounding rectangle of the entity /// //////////////////////////////////////////////////////////// FloatRect getGlobalBounds() const; private : //////////////////////////////////////////////////////////// /// \brief Draw the text to a render target /// /// \param target Render target to draw to /// \param states Current render states /// //////////////////////////////////////////////////////////// virtual void draw(RenderTarget& target, RenderStates states) const; //////////////////////////////////////////////////////////// /// \brief Update the text's geometry /// //////////////////////////////////////////////////////////// void updateGeometry(); //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// String m_string; ///< String to display const Font* m_font; ///< Font used to display the string unsigned int m_characterSize; ///< Base size of characters, in pixels Uint32 m_style; ///< Text style (see Style enum) Color m_color; ///< Text color VertexArray m_vertices; ///< Vertex array containing the text's geometry FloatRect m_bounds; ///< Bounding rectangle of the text (in local coordinates) }; } // namespace sf #endif // SFML_TEXT_HPP //////////////////////////////////////////////////////////// /// \class sf::Text /// \ingroup graphics /// /// sf::Text is a drawable class that allows to easily display /// some text with custom style and color on a render target. /// /// It inherits all the functions from sf::Transformable: /// position, rotation, scale, origin. It also adds text-specific /// properties such as the font to use, the character size, /// the font style (bold, italic, underlined), the global color /// and the text to display of course. /// It also provides convenience functions to calculate the /// graphical size of the text, or to get the global position /// of a given character. /// /// sf::Text works in combination with the sf::Font class, which /// loads and provides the glyphs (visual characters) of a given font. /// /// The separation of sf::Font and sf::Text allows more flexibility /// and better performances: indeed a sf::Font is a heavy resource, /// and any operation on it is slow (often too slow for real-time /// applications). On the other side, a sf::Text is a lightweight /// object which can combine the glyphs data and metrics of a sf::Font /// to display any text on a render target. /// /// It is important to note that the sf::Text instance doesn't /// copy the font that it uses, it only keeps a reference to it. /// Thus, a sf::Font must not be destructed while it is /// used by a sf::Text (i.e. never write a function that /// uses a local sf::Font instance for creating a text). /// /// Usage example: /// \code /// // Declare and load a font /// sf::Font font; /// font.loadFromFile("arial.ttf"); /// /// // Create a text /// sf::Text text("hello", font); /// text.setCharacterSize(30); /// text.setStyle(sf::Text::Bold); /// text.setColor(sf::Color::Red); /// /// // Draw it /// window.draw(text); /// \endcode /// /// \see sf::Font, sf::Transformable /// ////////////////////////////////////////////////////////////