//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_PACKET_HPP #define SFML_PACKET_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include namespace sf { class String; class TcpSocket; class UdpSocket; //////////////////////////////////////////////////////////// /// \brief Utility class to build blocks of data to transfer /// over the network /// //////////////////////////////////////////////////////////// class SFML_NETWORK_API Packet { // A bool-like type that cannot be converted to integer or pointer types typedef bool (Packet::*BoolType)(std::size_t); public : //////////////////////////////////////////////////////////// /// \brief Default constructor /// /// Creates an empty packet. /// //////////////////////////////////////////////////////////// Packet(); //////////////////////////////////////////////////////////// /// \brief Virtual destructor /// //////////////////////////////////////////////////////////// virtual ~Packet(); //////////////////////////////////////////////////////////// /// \brief Append data to the end of the packet /// /// \param data Pointer to the sequence of bytes to append /// \param sizeInBytes Number of bytes to append /// /// \see clear /// //////////////////////////////////////////////////////////// void append(const void* data, std::size_t sizeInBytes); //////////////////////////////////////////////////////////// /// \brief Clear the packet /// /// After calling Clear, the packet is empty. /// /// \see append /// //////////////////////////////////////////////////////////// void clear(); //////////////////////////////////////////////////////////// /// \brief Get a pointer to the data contained in the packet /// /// Warning: the returned pointer may become invalid after /// you append data to the packet, therefore it should never /// be stored. /// The return pointer is NULL if the packet is empty. /// /// \return Pointer to the data /// /// \see getDataSize /// //////////////////////////////////////////////////////////// const void* getData() const; //////////////////////////////////////////////////////////// /// \brief Get the size of the data contained in the packet /// /// This function returns the number of bytes pointed to by /// what getData returns. /// /// \return Data size, in bytes /// /// \see getData /// //////////////////////////////////////////////////////////// std::size_t getDataSize() const; //////////////////////////////////////////////////////////// /// \brief Tell if the reading position has reached the /// end of the packet /// /// This function is useful to know if there is some data /// left to be read, without actually reading it. /// /// \return True if all data was read, false otherwise /// /// \see operator bool /// //////////////////////////////////////////////////////////// bool endOfPacket() const; public: //////////////////////////////////////////////////////////// /// \brief Test the validity of the packet, for reading /// /// This operator allows to test the packet as a boolean /// variable, to check if a reading operation was successful. /// /// A packet will be in an invalid state if it has no more /// data to read. /// /// This behaviour is the same as standard C++ streams. /// /// Usage example: /// \code /// float x; /// packet >> x; /// if (packet) /// { /// // ok, x was extracted successfully /// } /// /// // -- or -- /// /// float x; /// if (packet >> x) /// { /// // ok, x was extracted successfully /// } /// \endcode /// /// Don't focus on the return type, it's equivalent to bool but /// it disallows unwanted implicit conversions to integer or /// pointer types. /// /// \return True if last data extraction from packet was successful /// /// \see endOfPacket /// //////////////////////////////////////////////////////////// operator BoolType() const; //////////////////////////////////////////////////////////// /// Overloads of operator >> to read data from the packet /// //////////////////////////////////////////////////////////// Packet& operator >>(bool& data); Packet& operator >>(Int8& data); Packet& operator >>(Uint8& data); Packet& operator >>(Int16& data); Packet& operator >>(Uint16& data); Packet& operator >>(Int32& data); Packet& operator >>(Uint32& data); Packet& operator >>(float& data); Packet& operator >>(double& data); Packet& operator >>(char* data); Packet& operator >>(std::string& data); Packet& operator >>(wchar_t* data); Packet& operator >>(std::wstring& data); Packet& operator >>(String& data); //////////////////////////////////////////////////////////// /// Overloads of operator << to write data into the packet /// //////////////////////////////////////////////////////////// Packet& operator <<(bool data); Packet& operator <<(Int8 data); Packet& operator <<(Uint8 data); Packet& operator <<(Int16 data); Packet& operator <<(Uint16 data); Packet& operator <<(Int32 data); Packet& operator <<(Uint32 data); Packet& operator <<(float data); Packet& operator <<(double data); Packet& operator <<(const char* data); Packet& operator <<(const std::string& data); Packet& operator <<(const wchar_t* data); Packet& operator <<(const std::wstring& data); Packet& operator <<(const String& data); protected: friend class TcpSocket; friend class UdpSocket; //////////////////////////////////////////////////////////// /// \brief Called before the packet is sent over the network /// /// This function can be defined by derived classes to /// transform the data before it is sent; this can be /// used for compression, encryption, etc. /// The function must return a pointer to the modified data, /// as well as the number of bytes pointed. /// The default implementation provides the packet's data /// without transforming it. /// /// \param size Variable to fill with the size of data to send /// /// \return Pointer to the array of bytes to send /// /// \see onReceive /// //////////////////////////////////////////////////////////// virtual const void* onSend(std::size_t& size); //////////////////////////////////////////////////////////// /// \brief Called after the packet is received over the network /// /// This function can be defined by derived classes to /// transform the data after it is received; this can be /// used for uncompression, decryption, etc. /// The function receives a pointer to the received data, /// and must fill the packet with the transformed bytes. /// The default implementation fills the packet directly /// without transforming the data. /// /// \param data Pointer to the received bytes /// \param size Number of bytes /// /// \see onSend /// //////////////////////////////////////////////////////////// virtual void onReceive(const void* data, std::size_t size); private : //////////////////////////////////////////////////////////// /// Disallow comparisons between packets /// //////////////////////////////////////////////////////////// bool operator ==(const Packet& right) const; bool operator !=(const Packet& right) const; //////////////////////////////////////////////////////////// /// \brief Check if the packet can extract a given number of bytes /// /// This function updates accordingly the state of the packet. /// /// \param size Size to check /// /// \return True if \a size bytes can be read from the packet /// //////////////////////////////////////////////////////////// bool checkSize(std::size_t size); //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// std::vector m_data; ///< Data stored in the packet std::size_t m_readPos; ///< Current reading position in the packet bool m_isValid; ///< Reading state of the packet }; } // namespace sf #endif // SFML_PACKET_HPP //////////////////////////////////////////////////////////// /// \class sf::Packet /// \ingroup network /// /// Packets provide a safe and easy way to serialize data, /// in order to send it over the network using sockets /// (sf::TcpSocket, sf::UdpSocket). /// /// Packets solve 2 fundamental problems that arise when /// transfering data over the network: /// \li data is interpreted correctly according to the endianness /// \li the bounds of the packet are preserved (one send == one receive) /// /// The sf::Packet class provides both input and output modes. /// It is designed to follow the behaviour of standard C++ streams, /// using operators >> and << to extract and insert data. /// /// It is recommended to use only fixed-size types (like sf::Int32, etc.), /// to avoid possible differences between the sender and the receiver. /// Indeed, the native C++ types may have different sizes on two platforms /// and your data may be corrupted if that happens. /// /// Usage example: /// \code /// sf::Uint32 x = 24; /// std::string s = "hello"; /// double d = 5.89; /// /// // Group the variables to send into a packet /// sf::Packet packet; /// packet << x << s << d; /// /// // Send it over the network (socket is a valid sf::TcpSocket) /// socket.send(packet); /// /// ----------------------------------------------------------------- /// /// // Receive the packet at the other end /// sf::Packet packet; /// socket.receive(packet); /// /// // Extract the variables contained in the packet /// sf::Uint32 x; /// std::string s; /// double d; /// if (packet >> x >> s >> d) /// { /// // Data extracted successfully... /// } /// \endcode /// /// Packets have built-in operator >> and << overloads for /// standard types: /// \li bool /// \li fixed-size integer types (sf::Int8/16/32, sf::Uint8/16/32) /// \li floating point numbers (float, double) /// \li string types (char*, wchar_t*, std::string, std::wstring, sf::String) /// /// Like standard streams, it is also possible to define your own /// overloads of operators >> and << in order to handle your /// custom types. /// /// \code /// struct MyStruct /// { /// float number; /// sf::Int8 integer; /// std::string str; /// }; /// /// sf::Packet& operator <<(sf::Packet& packet, const MyStruct& m) /// { /// return packet << m.number << m.integer << m.str; /// } /// /// sf::Packet& operator >>(sf::Packet& packet, MyStruct& m) /// { /// return packet >> m.number >> m.integer >> m.str; /// } /// \endcode /// /// Packets also provide an extra feature that allows to apply /// custom transformations to the data before it is sent, /// and after it is received. This is typically used to /// handle automatic compression or encryption of the data. /// This is achieved by inheriting from sf::Packet, and overriding /// the onSend and onReceive functions. /// /// Here is an example: /// \code /// class ZipPacket : public sf::Packet /// { /// virtual const void* onSend(std::size_t& size) /// { /// const void* srcData = getData(); /// std::size_t srcSize = getDataSize(); /// /// return MySuperZipFunction(srcData, srcSize, &size); /// } /// /// virtual void onReceive(const void* data, std::size_t size) /// { /// std::size_t dstSize; /// const void* dstData = MySuperUnzipFunction(data, size, &dstSize); /// /// append(dstData, dstSize); /// } /// }; /// /// // Use like regular packets: /// ZipPacket packet; /// packet << x << s << d; /// ... /// \endcode /// /// \see sf::TcpSocket, sf::UdpSocket /// ////////////////////////////////////////////////////////////