//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_CONTEXTSETTINGS_HPP #define SFML_CONTEXTSETTINGS_HPP namespace sf { //////////////////////////////////////////////////////////// /// \brief Structure defining the settings of the OpenGL /// context attached to a window /// //////////////////////////////////////////////////////////// struct ContextSettings { //////////////////////////////////////////////////////////// /// \brief Default constructor /// /// \param depth Depth buffer bits /// \param stencil Stencil buffer bits /// \param antialiasing Antialiasing level /// \param major Major number of the context version /// \param minor Minor number of the context version /// //////////////////////////////////////////////////////////// explicit ContextSettings(unsigned int depth = 0, unsigned int stencil = 0, unsigned int antialiasing = 0, unsigned int major = 2, unsigned int minor = 0) : depthBits (depth), stencilBits (stencil), antialiasingLevel(antialiasing), majorVersion (major), minorVersion (minor) { } //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// unsigned int depthBits; ///< Bits of the depth buffer unsigned int stencilBits; ///< Bits of the stencil buffer unsigned int antialiasingLevel; ///< Level of antialiasing unsigned int majorVersion; ///< Major number of the context version to create unsigned int minorVersion; ///< Minor number of the context version to create }; } // namespace sf #endif // SFML_CONTEXTSETTINGS_HPP //////////////////////////////////////////////////////////// /// \class sf::ContextSettings /// \ingroup window /// /// ContextSettings allows to define several advanced settings /// of the OpenGL context attached to a window. All these /// settings have no impact on the regular SFML rendering /// (graphics module) -- except the anti-aliasing level, so /// you may need to use this structure only if you're using /// SFML as a windowing system for custom OpenGL rendering. /// /// The depthBits and stencilBits members define the number /// of bits per pixel requested for the (respectively) depth /// and stencil buffers. /// /// antialiasingLevel represents the requested number of /// multisampling levels for anti-aliasing. /// /// majorVersion and minorVersion define the version of the /// OpenGL context that you want. Only versions greater or /// equal to 3.0 are relevant; versions lesser than 3.0 are /// all handled the same way (i.e. you can use any version /// < 3.0 if you don't want an OpenGL 3 context). /// /// Please note that these values are only a hint. /// No failure will be reported if one or more of these values /// are not supported by the system; instead, SFML will try to /// find the closest valid match. You can then retrieve the /// settings that the window actually used to create its context, /// with Window::getSettings(). /// ////////////////////////////////////////////////////////////