# User config between these lines # ------------------------------------------ # Set engine name set(ENGINE "unnamed") # Set project name set(GAME "rpg") # Set debugging, ON/OFF set(DEBUG "ON") # ------------------------------------------ # Add 'make run' target add_custom_target(run COMMAND ${GAME} ) # ------------------------------------------ cmake_minimum_required(VERSION 3.1) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Check if the build should include debugging symbols option(DEBUG "" ${DEBUG}) if(DEBUG) # cmake -DDEBUG=on .. && make message("--- Debug ---") set(CMAKE_BUILD_TYPE "Debug") # -Og = Optimizations that do not interfere with debugging # -Wall = All warnings about contructions that are easily avoidable # -Wextra = Extra warning flags not covered by -Wall # -g = Produce debugging information in OS's native format # -pg = Generate profile information for analysis with gprof set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -g -pg") # gprof gmon.out > profile-data.txt else() # cmake -DDEBUG=off .. && make message("--- Release ---") set(CMAKE_BUILD_TYPE "Release") # -O3 = Optimizations that increases compilation time and performance set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3") endif() # Include all headers include_directories( "src" "deps/rapidjson/include" "deps/SFML/include" ) # file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp") # set(ENGINE_SOURCES ${SFML}) # Define game source files file(GLOB_RECURSE GAME_SOURCES "src/*.cpp") set(GAME_SOURCES ${GAME_SOURCES}) # ------------------------------------------ project(${GAME}) set(CMAKE_CXX_STANDARD 11) # SFML options set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE) set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE) # Add SFML target to project add_subdirectory(deps/SFML) # set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML") # set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake") # find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED) add_executable(${GAME} ${GAME_SOURCES}) target_link_libraries(${GAME} sfml-system sfml-window sfml-network sfml-graphics sfml-audio) # ------------------------------------------------------------------------ # file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp") # set(ENGINE_SOURCES ${SFML}) # # Define game source files # file(GLOB_RECURSE GAME_SOURCES "src/*.cpp") # set(GAME_SOURCES ${GAME_SOURCES}) # # ------------------------------------------ # project(${ENGINE}) # set(CMAKE_CXX_STANDARD 11) # # SFML options # set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) # set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE) # set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE) # # Add SFML target to project # add_subdirectory(deps/SFML) # # set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML") # # set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake") # # find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED) # add_library(${ENGINE} STATIC ${ENGINE_SOURCES}) # target_link_libraries(${ENGINE} sfml-system sfml-window sfml-network sfml-graphics sfml-audio) # # ------------------------------------------ # project(${GAME}) # set(CMAKE_CXX_STANDARD 11) # add_executable(${GAME} ${GAME_SOURCES}) # target_link_libraries(${GAME} ${ENGINE})