//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_FONT_HPP #define SFML_FONT_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include namespace sf { class InputStream; //////////////////////////////////////////////////////////// /// \brief Class for loading and manipulating character fonts /// //////////////////////////////////////////////////////////// class SFML_GRAPHICS_API Font { public : //////////////////////////////////////////////////////////// /// \brief Default constructor /// /// This constructor defines an empty font /// //////////////////////////////////////////////////////////// Font(); //////////////////////////////////////////////////////////// /// \brief Copy constructor /// /// \param copy Instance to copy /// //////////////////////////////////////////////////////////// Font(const Font& copy); //////////////////////////////////////////////////////////// /// \brief Destructor /// /// Cleans up all the internal resources used by the font /// //////////////////////////////////////////////////////////// ~Font(); //////////////////////////////////////////////////////////// /// \brief Load the font from a file /// /// The supported font formats are: TrueType, Type 1, CFF, /// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42. /// Note that this function know nothing about the standard /// fonts installed on the user's system, thus you can't /// load them directly. /// /// \param filename Path of the font file to load /// /// \return True if loading succeeded, false if it failed /// /// \see loadFromMemory, loadFromStream /// //////////////////////////////////////////////////////////// bool loadFromFile(const std::string& filename); //////////////////////////////////////////////////////////// /// \brief Load the font from a file in memory /// /// The supported font formats are: TrueType, Type 1, CFF, /// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42. /// Warning: SFML cannot preload all the font data in this /// function, so the buffer pointed by \a data has to remain /// valid as long as the font is used. /// /// \param data Pointer to the file data in memory /// \param sizeInBytes Size of the data to load, in bytes /// /// \return True if loading succeeded, false if it failed /// /// \see loadFromFile, loadFromStream /// //////////////////////////////////////////////////////////// bool loadFromMemory(const void* data, std::size_t sizeInBytes); //////////////////////////////////////////////////////////// /// \brief Load the font from a custom stream /// /// The supported font formats are: TrueType, Type 1, CFF, /// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42. /// Warning: SFML cannot preload all the font data in this /// function, so the contents of \a stream have to remain /// valid as long as the font is used. /// /// \param stream Source stream to read from /// /// \return True if loading succeeded, false if it failed /// /// \see loadFromFile, loadFromMemory /// //////////////////////////////////////////////////////////// bool loadFromStream(InputStream& stream); //////////////////////////////////////////////////////////// /// \brief Retrieve a glyph of the font /// /// \param codePoint Unicode code point of the character to get /// \param characterSize Reference character size /// \param bold Retrieve the bold version or the regular one? /// /// \return The glyph corresponding to \a codePoint and \a characterSize /// //////////////////////////////////////////////////////////// const Glyph& getGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) const; //////////////////////////////////////////////////////////// /// \brief Get the kerning offset of two glyphs /// /// The kerning is an extra offset (negative) to apply between two /// glyphs when rendering them, to make the pair look more "natural". /// For example, the pair "AV" have a special kerning to make them /// closer than other characters. Most of the glyphs pairs have a /// kerning offset of zero, though. /// /// \param first Unicode code point of the first character /// \param second Unicode code point of the second character /// \param characterSize Reference character size /// /// \return Kerning value for \a first and \a second, in pixels /// //////////////////////////////////////////////////////////// int getKerning(Uint32 first, Uint32 second, unsigned int characterSize) const; //////////////////////////////////////////////////////////// /// \brief Get the line spacing /// /// Line spacing is the vertical offset to apply between two /// consecutive lines of text. /// /// \param characterSize Reference character size /// /// \return Line spacing, in pixels /// //////////////////////////////////////////////////////////// int getLineSpacing(unsigned int characterSize) const; //////////////////////////////////////////////////////////// /// \brief Retrieve the texture containing the loaded glyphs of a certain size /// /// The contents of the returned texture changes as more glyphs /// are requested, thus it is not very relevant. It is mainly /// used internally by sf::Text. /// /// \param characterSize Reference character size /// /// \return Texture containing the glyphs of the requested size /// //////////////////////////////////////////////////////////// const Texture& getTexture(unsigned int characterSize) const; //////////////////////////////////////////////////////////// /// \brief Overload of assignment operator /// /// \param right Instance to assign /// /// \return Reference to self /// //////////////////////////////////////////////////////////// Font& operator =(const Font& right); private : //////////////////////////////////////////////////////////// /// \brief Structure defining a row of glyphs /// //////////////////////////////////////////////////////////// struct Row { Row(unsigned int rowTop, unsigned int rowHeight) : width(0), top(rowTop), height(rowHeight) {} unsigned int width; ///< Current width of the row unsigned int top; ///< Y position of the row into the texture unsigned int height; ///< Height of the row }; //////////////////////////////////////////////////////////// // Types //////////////////////////////////////////////////////////// typedef std::map GlyphTable; ///< Table mapping a codepoint to its glyph //////////////////////////////////////////////////////////// /// \brief Structure defining a page of glyphs /// //////////////////////////////////////////////////////////// struct Page { Page(); GlyphTable glyphs; ///< Table mapping code points to their corresponding glyph sf::Texture texture; ///< Texture containing the pixels of the glyphs unsigned int nextRow; ///< Y position of the next new row in the texture std::vector rows; ///< List containing the position of all the existing rows }; //////////////////////////////////////////////////////////// /// \brief Free all the internal resources /// //////////////////////////////////////////////////////////// void cleanup(); //////////////////////////////////////////////////////////// /// \brief Load a new glyph and store it in the cache /// /// \param codePoint Unicode code point of the character to load /// \param characterSize Reference character size /// \param bold Retrieve the bold version or the regular one? /// /// \return The glyph corresponding to \a codePoint and \a characterSize /// //////////////////////////////////////////////////////////// Glyph loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold) const; //////////////////////////////////////////////////////////// /// \brief Find a suitable rectangle within the texture for a glyph /// /// \param page Page of glyphs to search in /// \param width Width of the rectangle /// \param height Height of the rectangle /// /// \return Found rectangle within the texture /// //////////////////////////////////////////////////////////// IntRect findGlyphRect(Page& page, unsigned int width, unsigned int height) const; //////////////////////////////////////////////////////////// /// \brief Make sure that the given size is the current one /// /// \param characterSize Reference character size /// /// \return True on success, false if any error happened /// //////////////////////////////////////////////////////////// bool setCurrentSize(unsigned int characterSize) const; //////////////////////////////////////////////////////////// // Types //////////////////////////////////////////////////////////// typedef std::map PageTable; ///< Table mapping a character size to its page (texture) //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// void* m_library; ///< Pointer to the internal library interface (it is typeless to avoid exposing implementation details) void* m_face; ///< Pointer to the internal font face (it is typeless to avoid exposing implementation details) void* m_streamRec; ///< Pointer to the stream rec instance (it is typeless to avoid exposing implementation details) int* m_refCount; ///< Reference counter used by implicit sharing mutable PageTable m_pages; ///< Table containing the glyphs pages by character size mutable std::vector m_pixelBuffer; ///< Pixel buffer holding a glyph's pixels before being written to the texture }; } // namespace sf #endif // SFML_FONT_HPP //////////////////////////////////////////////////////////// /// \class sf::Font /// \ingroup graphics /// /// Fonts can be loaded from a file, from memory or from a custom /// stream, and supports the most common types of fonts. See /// the loadFromFile function for the complete list of supported formats. /// /// Once it is loaded, a sf::Font instance provides three /// types of information about the font: /// \li Global metrics, such as the line spacing /// \li Per-glyph metrics, such as bounding box or kerning /// \li Pixel representation of glyphs /// /// Fonts alone are not very useful: they hold the font data /// but cannot make anything useful of it. To do so you need to /// use the sf::Text class, which is able to properly output text /// with several options such as character size, style, color, /// position, rotation, etc. /// This separation allows more flexibility and better performances: /// indeed a sf::Font is a heavy resource, and any operation on it /// is slow (often too slow for real-time applications). On the other /// side, a sf::Text is a lightweight object which can combine the /// glyphs data and metrics of a sf::Font to display any text on a /// render target. /// Note that it is also possible to bind several sf::Text instances /// to the same sf::Font. /// /// It is important to note that the sf::Text instance doesn't /// copy the font that it uses, it only keeps a reference to it. /// Thus, a sf::Font must not be destructed while it is /// used by a sf::Text (i.e. never write a function that /// uses a local sf::Font instance for creating a text). /// /// Usage example: /// \code /// // Declare a new font /// sf::Font font; /// /// // Load it from a file /// if (!font.loadFromFile("arial.ttf")) /// { /// // error... /// } /// /// // Create a text which uses our font /// sf::Text text1; /// text1.setFont(font); /// text1.setCharacterSize(30); /// text1.setStyle(sf::Text::Regular); /// /// // Create another text using the same font, but with different parameters /// sf::Text text2; /// text2.setFont(font); /// text2.setCharacterSize(50); /// text1.setStyle(sf::Text::Italic); /// \endcode /// /// Apart from loading font files, and passing them to instances /// of sf::Text, you should normally not have to deal directly /// with this class. However, it may be useful to access the /// font metrics or rasterized glyphs for advanced usage. /// /// \see sf::Text /// ////////////////////////////////////////////////////////////