//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SHAPE_HPP #define SFML_SHAPE_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Base class for textured shapes with outline /// //////////////////////////////////////////////////////////// class SFML_GRAPHICS_API Shape : public Drawable, public Transformable { public : //////////////////////////////////////////////////////////// /// \brief Virtual destructor /// //////////////////////////////////////////////////////////// virtual ~Shape(); //////////////////////////////////////////////////////////// /// \brief Change the source texture of the shape /// /// The \a texture argument refers to a texture that must /// exist as long as the shape uses it. Indeed, the shape /// doesn't store its own copy of the texture, but rather keeps /// a pointer to the one that you passed to this function. /// If the source texture is destroyed and the shape tries to /// use it, the behaviour is undefined. /// \a texture can be NULL to disable texturing. /// If \a resetRect is true, the TextureRect property of /// the shape is automatically adjusted to the size of the new /// texture. If it is false, the texture rect is left unchanged. /// /// \param texture New texture /// \param resetRect Should the texture rect be reset to the size of the new texture? /// /// \see getTexture, setTextureRect /// //////////////////////////////////////////////////////////// void setTexture(const Texture* texture, bool resetRect = false); //////////////////////////////////////////////////////////// /// \brief Set the sub-rectangle of the texture that the shape will display /// /// The texture rect is useful when you don't want to display /// the whole texture, but rather a part of it. /// By default, the texture rect covers the entire texture. /// /// \param rect Rectangle defining the region of the texture to display /// /// \see getTextureRect, setTexture /// //////////////////////////////////////////////////////////// void setTextureRect(const IntRect& rect); //////////////////////////////////////////////////////////// /// \brief Set the fill color of the shape /// /// This color is modulated (multiplied) with the shape's /// texture if any. It can be used to colorize the shape, /// or change its global opacity. /// You can use sf::Color::Transparent to make the inside of /// the shape transparent, and have the outline alone. /// By default, the shape's fill color is opaque white. /// /// \param color New color of the shape /// /// \see getFillColor, setOutlineColor /// //////////////////////////////////////////////////////////// void setFillColor(const Color& color); //////////////////////////////////////////////////////////// /// \brief Set the outline color of the shape /// /// By default, the shape's outline color is opaque white. /// /// \param color New outline color of the shape /// /// \see getOutlineColor, setFillColor /// //////////////////////////////////////////////////////////// void setOutlineColor(const Color& color); //////////////////////////////////////////////////////////// /// \brief Set the thickness of the shape's outline /// /// Note that negative values are allowed (so that the outline /// expands towards the center of the shape), and using zero /// disables the outline. /// By default, the outline thickness is 0. /// /// \param thickness New outline thickness /// /// \see getOutlineThickness /// //////////////////////////////////////////////////////////// void setOutlineThickness(float thickness); //////////////////////////////////////////////////////////// /// \brief Get the source texture of the shape /// /// If the shape has no source texture, a NULL pointer is returned. /// The returned pointer is const, which means that you can't /// modify the texture when you retrieve it with this function. /// /// \return Pointer to the shape's texture /// /// \see setTexture /// //////////////////////////////////////////////////////////// const Texture* getTexture() const; //////////////////////////////////////////////////////////// /// \brief Get the sub-rectangle of the texture displayed by the shape /// /// \return Texture rectangle of the shape /// /// \see setTextureRect /// //////////////////////////////////////////////////////////// const IntRect& getTextureRect() const; //////////////////////////////////////////////////////////// /// \brief Get the fill color of the shape /// /// \return Fill color of the shape /// /// \see setFillColor /// //////////////////////////////////////////////////////////// const Color& getFillColor() const; //////////////////////////////////////////////////////////// /// \brief Get the outline color of the shape /// /// \return Outline color of the shape /// /// \see setOutlineColor /// //////////////////////////////////////////////////////////// const Color& getOutlineColor() const; //////////////////////////////////////////////////////////// /// \brief Get the outline thickness of the shape /// /// \return Outline thickness of the shape /// /// \see setOutlineThickness /// //////////////////////////////////////////////////////////// float getOutlineThickness() const; //////////////////////////////////////////////////////////// /// \brief Get the total number of points of the shape /// /// \return Number of points of the shape /// /// \see getPoint /// //////////////////////////////////////////////////////////// virtual unsigned int getPointCount() const = 0; //////////////////////////////////////////////////////////// /// \brief Get a point of the shape /// /// The result is undefined if \a index is out of the valid range. /// /// \param index Index of the point to get, in range [0 .. getPointCount() - 1] /// /// \return Index-th point of the shape /// /// \see getPointCount /// //////////////////////////////////////////////////////////// virtual Vector2f getPoint(unsigned int index) const = 0; //////////////////////////////////////////////////////////// /// \brief Get the local bounding rectangle of the entity /// /// The returned rectangle is in local coordinates, which means /// that it ignores the transformations (translation, rotation, /// scale, ...) that are applied to the entity. /// In other words, this function returns the bounds of the /// entity in the entity's coordinate system. /// /// \return Local bounding rectangle of the entity /// //////////////////////////////////////////////////////////// FloatRect getLocalBounds() const; //////////////////////////////////////////////////////////// /// \brief Get the global bounding rectangle of the entity /// /// The returned rectangle is in global coordinates, which means /// that it takes in account the transformations (translation, /// rotation, scale, ...) that are applied to the entity. /// In other words, this function returns the bounds of the /// sprite in the global 2D world's coordinate system. /// /// \return Global bounding rectangle of the entity /// //////////////////////////////////////////////////////////// FloatRect getGlobalBounds() const; protected : //////////////////////////////////////////////////////////// /// \brief Default constructor /// //////////////////////////////////////////////////////////// Shape(); //////////////////////////////////////////////////////////// /// \brief Recompute the internal geometry of the shape /// /// This function must be called by the derived class everytime /// the shape's points change (ie. the result of either /// getPointCount or getPoint is different). /// //////////////////////////////////////////////////////////// void update(); private : //////////////////////////////////////////////////////////// /// \brief Draw the shape to a render target /// /// \param target Render target to draw to /// \param states Current render states /// //////////////////////////////////////////////////////////// virtual void draw(RenderTarget& target, RenderStates states) const; //////////////////////////////////////////////////////////// /// \brief Update the fill vertices' color /// //////////////////////////////////////////////////////////// void updateFillColors(); //////////////////////////////////////////////////////////// /// \brief Update the fill vertices' texture coordinates /// //////////////////////////////////////////////////////////// void updateTexCoords(); //////////////////////////////////////////////////////////// /// \brief Update the outline vertices' position /// //////////////////////////////////////////////////////////// void updateOutline(); //////////////////////////////////////////////////////////// /// \brief Update the outline vertices' color /// //////////////////////////////////////////////////////////// void updateOutlineColors(); private : //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// const Texture* m_texture; ///< Texture of the shape IntRect m_textureRect; ///< Rectangle defining the area of the source texture to display Color m_fillColor; ///< Fill color Color m_outlineColor; ///< Outline color float m_outlineThickness; ///< Thickness of the shape's outline VertexArray m_vertices; ///< Vertex array containing the fill geometry VertexArray m_outlineVertices; ///< Vertex array containing the outline geometry FloatRect m_insideBounds; ///< Bounding rectangle of the inside (fill) FloatRect m_bounds; ///< Bounding rectangle of the whole shape (outline + fill) }; } // namespace sf #endif // SFML_SHAPE_HPP //////////////////////////////////////////////////////////// /// \class sf::Shape /// \ingroup graphics /// /// sf::Shape is a drawable class that allows to define and /// display a custom convex shape on a render target. /// It's only an abstract base, it needs to be specialized for /// concrete types of shapes (circle, rectangle, convex polygon, /// star, ...). /// /// In addition to the attributes provided by the specialized /// shape classes, a shape always has the following attributes: /// \li a texture /// \li a texture rectangle /// \li a fill color /// \li an outline color /// \li an outline thickness /// /// Each feature is optional, and can be disabled easily: /// \li the texture can be null /// \li the fill/outline colors can be sf::Color::Transparent /// \li the outline thickness can be zero /// /// You can write your own derived shape class, there are only /// two virtual functions to override: /// \li getPointCount must return the number of points of the shape /// \li getPoint must return the points of the shape /// /// \see sf::RectangleShape, sf::CircleShape, sf::ConvexShape, sf::Transformable /// ////////////////////////////////////////////////////////////