//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_INPUTSTREAM_HPP #define SFML_INPUTSTREAM_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Abstract class for custom file input streams /// //////////////////////////////////////////////////////////// class InputStream { public : //////////////////////////////////////////////////////////// /// \brief Virtual destructor /// //////////////////////////////////////////////////////////// virtual ~InputStream() {} //////////////////////////////////////////////////////////// /// \brief Read data from the stream /// /// After reading, the stream's reading position must be /// advanced by the amount of bytes read. /// /// \param data Buffer where to copy the read data /// \param size Desired number of bytes to read /// /// \return The number of bytes actually read, or -1 on error /// //////////////////////////////////////////////////////////// virtual Int64 read(void* data, Int64 size) = 0; //////////////////////////////////////////////////////////// /// \brief Change the current reading position /// /// \param position The position to seek to, from the beginning /// /// \return The position actually sought to, or -1 on error /// //////////////////////////////////////////////////////////// virtual Int64 seek(Int64 position) = 0; //////////////////////////////////////////////////////////// /// \brief Get the current reading position in the stream /// /// \return The current position, or -1 on error. /// //////////////////////////////////////////////////////////// virtual Int64 tell() = 0; //////////////////////////////////////////////////////////// /// \brief Return the size of the stream /// /// \return The total number of bytes available in the stream, or -1 on error /// //////////////////////////////////////////////////////////// virtual Int64 getSize() = 0; }; } // namespace sf #endif // SFML_INPUTSTREAM_HPP //////////////////////////////////////////////////////////// /// \class sf::InputStream /// \ingroup system /// /// This class allows users to define their own file input sources /// from which SFML can load resources. /// /// SFML resource classes like sf::Texture and /// sf::SoundBuffer provide loadFromFile and loadFromMemory functions, /// which read data from conventional sources. However, if you /// have data coming from a different source (over a network, /// embedded, encrypted, compressed, etc) you can derive your /// own class from sf::InputStream and load SFML resources with /// their loadFromStream function. /// /// Usage example: /// \code /// // custom stream class that reads from inside a zip file /// class ZipStream : public sf::InputStream /// { /// public : /// /// ZipStream(std::string archive); /// /// bool open(std::string filename); /// /// Int64 read(void* data, Int64 size); /// /// Int64 seek(Int64 position); /// /// Int64 tell(); /// /// Int64 getSize(); /// /// private : /// /// ... /// }; /// /// // now you can load textures... /// sf::Texture texture; /// ZipStream stream("resources.zip"); /// stream.open("images/img.png"); /// texture.loadFromStream(stream); /// /// // musics... /// sf::Music music; /// ZipStream stream("resources.zip"); /// stream.open("musics/msc.ogg"); /// music.openFromStream(stream); /// /// // etc. /// \endcode /// ////////////////////////////////////////////////////////////