#include "camera.h" Camera::Camera() { } Camera::~Camera() { } void Camera::SetNewView(sf::RenderWindow *window) { this->view = sf::View(sf::FloatRect(0, 0, 1280, 720)); window->setView(view); } void Camera::MoveCamera(sf::RenderWindow *window, sf::Vector2f move) { this->view.move(move.x, move.y); window->setView(view); } void Camera::SetCenter(sf::RenderWindow *window, sf::Vector2f position) { this->view.setCenter(position.x, position.y); window->setView(view); }