#ifndef MAINGAME_H #define MAINGAME_H #include #include "camera.h" #include "entitymanager.h" #include "gamestate.h" #include "inputmanager.h" #include "mapload.h" #include "player.h" class MainGame : public GameState { public: void Initialize(sf::RenderWindow* window); void Update(sf::RenderWindow* window); void Render(sf::RenderWindow* window); void Destroy(sf::RenderWindow* window); private: EntityManager* entityManager; Map* map; Camera* camera; Player* player; }; #endif // MAINGAME_H