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31 lines
587 B
31 lines
587 B
#ifndef ENTITY_H |
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#define ENTITY_H |
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#include <string> |
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#include <SFML/Graphics.hpp> |
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class Entity : public sf::Sprite |
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{ |
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public: |
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Entity(); |
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Entity(std::string fileName); |
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Entity(std::string fileName, sf::IntRect rect); |
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void Load(std::string fileName); |
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void Load(std::string fileName, sf::IntRect rect); |
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bool Collision(Entity *entity); |
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void SetActive(int active); |
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int Active(); |
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int Group(); |
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virtual void Update(); |
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~Entity(); |
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sf::Vector2f velocity; |
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protected: |
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int active, groupId; |
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private: |
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sf::Texture* texture; |
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}; |
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#endif // ENTITY_H
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