Simple 2D RPG made in C++ and SFML
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#ifndef GAMESTATE
#define GAMESTATE
#include <SFML/Graphics.hpp>
class GameState
{
public:
virtual void Initialize(sf::RenderWindow* window) {
}
virtual void Update(sf::RenderWindow* window) {
}
virtual void Render(sf::RenderWindow* window) {
}
virtual void Destroy(sf::RenderWindow* window) {
}
};
class GameStateManager
{
public:
GameStateManager() {
this->state = NULL;
}
void SetWindow(sf::RenderWindow* window) {
this->window = window;
}
void SetState(GameState* state) {
if(this->state != NULL) {
this->state->Destroy(this->window);
}
this->state = state;
if(this->state != NULL) {
this->state->Initialize(this->window);
}
}
void Update() {
if(this->state != NULL) {
this->state->Update(this->window);
}
}
void Render() {
if(this->state != NULL) {
this->state->Render(this->window);
}
}
~GameStateManager() {
if(this->state != NULL) {
this->state->Destroy(this->window);
}
}
private:
sf::RenderWindow* window;
GameState* state;
};
extern GameStateManager gameState;
#endif // GAMESTATE