Simple 2D RPG made in C++ and SFML
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#include "mapload.h"
MapLoad::MapLoad(Map *map, std::string mapName, int update) {
std::string content;
rapidjson::Document document;
this->GetFile(&content, mapName);
this->Parser(&content, &document);
this->LoadLayer(document, map);
if(!update) {
this->LoadTileSet(document, map);
}
this->LoadMap(document, map);
// for (int i = 0; i < 100; i++) {
// for (int j = 0; j < 100; j++) {
// std::cout << map->collision->data[i][j] << std::endl;
// }
// }
}
void MapLoad::GetFile(std::string *content, std::string mapName) {
// Get the content of the map file and append it to content
std::ifstream openFile(mapName);
if (openFile.is_open())
{
std::string ifStream;
while (!openFile.eof())
{
openFile >> ifStream;
*content += ifStream;
}
openFile.close();
}
else {
std::cout << "MapLoad:GetFile | Couldn't open file: " << mapName << std::endl;
}
}
void MapLoad::Parser(std::string *content, rapidjson::Document *document) {
// 1. Parse a JSON string into DOM.
document->Parse(content->c_str());
}
void MapLoad::LoadLayer(const rapidjson::Document& document, Map *map) {
int loopCount = document["layers"].Size();
Layer* current;
for(int i = 0; i < loopCount; i++) {
current = NULL;
if(document["layers"][i]["properties"]["name"] == "Ground1") {
current = map->ground1;
}
else if(document["layers"][i]["properties"]["name"] == "Ground2") {
current = map->ground2;
}
else if(document["layers"][i]["properties"]["name"] == "Ground3") {
current = map->ground3;
}
else if(document["layers"][i]["properties"]["name"] == "Above1") {
current = map->above1;
}
else if(document["layers"][i]["properties"]["name"] == "Above2") {
current = map->above2;
}
else if(document["layers"][i]["properties"]["name"] == "Above3") {
current = map->above3;
}
if(document["layers"][i]["properties"]["name"] == "Collision") {
current = map->collision;
}
if(current != NULL) {
current->data.clear();
int height = document["layers"][i]["height"].GetInt();
int width = document["layers"][i]["width"].GetInt();
const rapidjson::Value& mapArray = document["layers"][i]["data"];
assert(mapArray.IsArray());
int itr = 0;
for (int y = 0; y < height; y++) {
std::vector<int> row;
for (int x = 0; x < width; x++) {
row.push_back(mapArray[itr].GetInt());
itr++;
}
current->data.push_back(row);
}
current->height = height;
current->visible = document["layers"][i]["visible"].GetBool();
current->width = width;
current->x = document["layers"][i]["x"].GetInt();
current->y = document["layers"][i]["y"].GetInt();
}
}
}
void MapLoad::LoadTileSet(const rapidjson::Document& document, Map *map) {
map->tileSet->Clear();
map->tileSet->image = document["tilesets"][0]["image"].GetString();
map->tileSet->imageHeight = document["tilesets"][0]["imageheight"].GetInt();
map->tileSet->imageWidth = document["tilesets"][0]["imagewidth"].GetInt();
map->tileSet->tileHeight = document["tilesets"][0]["tileheight"].GetInt();
map->tileSet->tileWidth = document["tilesets"][0]["tilewidth"].GetInt();
int height;
int width;
// Add NULL texture to fill position '0'
sf::Texture* texture = new sf::Texture();
map->tileSet->tile.push_back(texture);
int loopCount = document["tilesets"].Size();
for(int i = 0; i < loopCount; i++) {
height = document["tilesets"][i]["imageheight"].GetInt() / document["tilesets"][i]["tileheight"].GetInt();
width = document["tilesets"][i]["imagewidth"].GetInt() / document["tilesets"][i]["tilewidth"].GetInt();
// Load map tilesheet
std::string tileSheetLocation = document["tilesets"][i]["image"].GetString();
tileSheetLocation.replace(0, 2, "data");
sf::Image tileSheet;
tileSheet.loadFromFile(tileSheetLocation);
tileSheet.createMaskFromColor(sf::Color::White);
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
sf::Texture* texture = new sf::Texture();
texture->loadFromImage(tileSheet, sf::IntRect(x * document["tilesets"][i]["tilewidth"].GetInt(),
y * document["tilesets"][i]["tileheight"].GetInt(),
document["tilesets"][i]["tilewidth"].GetInt(),
document["tilesets"][i]["tileheight"].GetInt()));
map->tileSet->tile.push_back(texture);
}
}
}
}
void MapLoad::LoadMap(const rapidjson::Document& document, Map *map) {
// MAP
map->height = document["layers"][0]["height"].GetInt();
// Layer
map->tileHeight = document["tileheight"].GetInt();
// TileSet
map->tileWidth = document["tilewidth"].GetInt();
map->width = document["layers"][0]["width"].GetInt();
}
MapLoad::~MapLoad()
{
}