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33 lines
676 B
33 lines
676 B
#ifndef PLAYER_H |
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#define PLAYER_H |
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#include <iostream> |
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#include <SFML/Graphics.hpp> |
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#include "camera.h" |
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#include "entitymanager.h" |
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#include "inputmanager.h" |
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#include "map.h" |
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class Player : public Entity |
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{ |
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public: |
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Player(EntityManager* entityManager, Map* map, Camera* camera, float x = 0, float y = 0); |
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void Update(sf::RenderWindow *window, InputManager inputManager, int timeElapsed); |
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float SetSpeed(); |
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int GetHealth(); |
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int GetMaxHealth(); |
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float GetSpeed(); |
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~Player(); |
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private: |
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EntityManager* entityManager; |
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Map* map; |
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Camera* camera; |
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int health; |
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int maxHealth; |
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float speed; |
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//float direction; |
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}; |
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#endif // PLAYER_H
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