Simple 2D RPG made in C++ and SFML
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SYSTEM_HPP
#define SFML_SYSTEM_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/System/Err.hpp>
#include <SFML/System/InputStream.hpp>
#include <SFML/System/Lock.hpp>
#include <SFML/System/Mutex.hpp>
#include <SFML/System/Sleep.hpp>
#include <SFML/System/String.hpp>
#include <SFML/System/Thread.hpp>
#include <SFML/System/ThreadLocal.hpp>
#include <SFML/System/ThreadLocalPtr.hpp>
#include <SFML/System/Utf.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/System/Vector3.hpp>
#endif // SFML_SYSTEM_HPP
////////////////////////////////////////////////////////////
/// \defgroup system System module
///
/// Base module of SFML, defining various utilities. It provides
/// vector classes, unicode strings and conversion functions,
/// threads and mutexes, timing classes.
///
////////////////////////////////////////////////////////////