Simple 2D RPG made in C++ and SFML
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_TIME_HPP
#define SFML_TIME_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Export.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Represents a time value
///
////////////////////////////////////////////////////////////
class SFML_SYSTEM_API Time
{
public :
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// Sets the time value to zero.
///
////////////////////////////////////////////////////////////
Time();
////////////////////////////////////////////////////////////
/// \brief Return the time value as a number of seconds
///
/// \return Time in seconds
///
/// \see asMilliseconds, asMicroseconds
///
////////////////////////////////////////////////////////////
float asSeconds() const;
////////////////////////////////////////////////////////////
/// \brief Return the time value as a number of milliseconds
///
/// \return Time in milliseconds
///
/// \see asSeconds, asMicroseconds
///
////////////////////////////////////////////////////////////
Int32 asMilliseconds() const;
////////////////////////////////////////////////////////////
/// \brief Return the time value as a number of microseconds
///
/// \return Time in microseconds
///
/// \see asSeconds, asMilliseconds
///
////////////////////////////////////////////////////////////
Int64 asMicroseconds() const;
////////////////////////////////////////////////////////////
// Static member data
////////////////////////////////////////////////////////////
static const Time Zero; ///< Predefined "zero" time value
private :
friend SFML_SYSTEM_API Time seconds(float);
friend SFML_SYSTEM_API Time milliseconds(Int32);
friend SFML_SYSTEM_API Time microseconds(Int64);
////////////////////////////////////////////////////////////
/// \brief Construct from a number of microseconds
///
/// This function is internal. To construct time values,
/// use sf::seconds, sf::milliseconds or sf::microseconds instead.
///
/// \param microseconds Number of microseconds
///
////////////////////////////////////////////////////////////
explicit Time(Int64 microseconds);
private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
Int64 m_microseconds; ///< Time value stored as microseconds
};
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Construct a time value from a number of seconds
///
/// \param amount Number of seconds
///
/// \return Time value constructed from the amount of seconds
///
/// \see milliseconds, microseconds
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time seconds(float amount);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Construct a time value from a number of milliseconds
///
/// \param amount Number of milliseconds
///
/// \return Time value constructed from the amount of milliseconds
///
/// \see seconds, microseconds
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time milliseconds(Int32 amount);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Construct a time value from a number of microseconds
///
/// \param amount Number of microseconds
///
/// \return Time value constructed from the amount of microseconds
///
/// \see seconds, milliseconds
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time microseconds(Int64 amount);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of == operator to compare two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return True if both time values are equal
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API bool operator ==(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of != operator to compare two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return True if both time values are different
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API bool operator !=(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of < operator to compare two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return True if \a left is lesser than \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API bool operator <(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of > operator to compare two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return True if \a left is greater than \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API bool operator >(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of <= operator to compare two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return True if \a left is lesser or equal than \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API bool operator <=(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of >= operator to compare two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return True if \a left is greater or equal than \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API bool operator >=(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of unary - operator to negate a time value
///
/// \param right Right operand (a time)
///
/// \return Opposite of the time value
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time operator -(Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary + operator to add two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return Sum of the two times values
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time operator +(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary += operator to add/assign two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return Sum of the two times values
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time& operator +=(Time& left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary - operator to subtract two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return Difference of the two times values
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time operator -(Time left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary -= operator to subtract/assign two time values
///
/// \param left Left operand (a time)
/// \param right Right operand (a time)
///
/// \return Difference of the two times values
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time& operator -=(Time& left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary * operator to scale a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left multiplied by \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time operator *(Time left, float right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary * operator to scale a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left multiplied by \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time operator *(Time left, Int64 right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary * operator to scale a time value
///
/// \param left Left operand (a number)
/// \param right Right operand (a time)
///
/// \return \a left multiplied by \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time operator *(float left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary * operator to scale a time value
///
/// \param left Left operand (a number)
/// \param right Right operand (a time)
///
/// \return \a left multiplied by \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time operator *(Int64 left, Time right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary *= operator to scale/assign a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left multiplied by \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time& operator *=(Time& left, float right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary *= operator to scale/assign a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left multiplied by \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time& operator *=(Time& left, Int64 right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary / operator to scale a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left divided by \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time operator /(Time left, float right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary / operator to scale a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left divided by \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time operator /(Time left, Int64 right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary /= operator to scale/assign a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left divided by \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time& operator /=(Time& left, float right);
////////////////////////////////////////////////////////////
/// \relates Time
/// \brief Overload of binary /= operator to scale/assign a time value
///
/// \param left Left operand (a time)
/// \param right Right operand (a number)
///
/// \return \a left divided by \a right
///
////////////////////////////////////////////////////////////
SFML_SYSTEM_API Time& operator /=(Time& left, Int64 right);
} // namespace sf
#endif // SFML_TIME_HPP
////////////////////////////////////////////////////////////
/// \class sf::Time
/// \ingroup system
///
/// sf::Time encapsulates a time value in a flexible way.
/// It allows to define a time value either as a number of
/// seconds, milliseconds or microseconds. It also works the
/// other way round: you can read a time value as either
/// a number of seconds, milliseconds or microseconds.
///
/// By using such a flexible interface, the API doesn't
/// impose any fixed type or resolution for time values,
/// and let the user choose its own favorite representation.
///
/// Time values support the usual mathematical operations:
/// you can add or subtract two times, multiply or divide
/// a time by a number, compare two times, etc.
///
/// Since they represent a time span and not an absolute time
/// value, times can also be negative.
///
/// Usage example:
/// \code
/// sf::Time t1 = sf::seconds(0.1f);
/// Int32 milli = t1.asMilliseconds(); // 100
///
/// sf::Time t2 = sf::milliseconds(30);
/// Int64 micro = t2.asMicroseconds(); // 30000
///
/// sf::Time t3 = sf::microseconds(-800000);
/// float sec = t3.asSeconds(); // -0.8
/// \endcode
///
/// \code
/// void update(sf::Time elapsed)
/// {
/// position += speed * elapsed.asSeconds();
/// }
///
/// update(sf::milliseconds(100));
/// \endcode
///
/// \see sf::Clock
///
////////////////////////////////////////////////////////////