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							119 lines
						
					
					
						
							3.4 KiB
						
					
					
				
			
		
		
	
	
							119 lines
						
					
					
						
							3.4 KiB
						
					
					
				# User config between these lines | 
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# ------------------------------------------ | 
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 | 
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# Set engine name | 
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set(ENGINE "unnamed") | 
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# Set project name | 
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set(GAME "rpg") | 
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# Set debugging, ON/OFF | 
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set(DEBUG "ON") | 
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 | 
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# ------------------------------------------ | 
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 | 
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# Add 'make run' target | 
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add_custom_target(run | 
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    COMMAND ${GAME} | 
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) | 
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 | 
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# ------------------------------------------ | 
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 | 
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cmake_minimum_required(VERSION 3.1) | 
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 | 
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON) | 
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 | 
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# Check if the build should include debugging symbols | 
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option(DEBUG "" ${DEBUG}) | 
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if(DEBUG) | 
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	# cmake -DDEBUG=on .. && make | 
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	message("--- Debug ---") | 
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	set(CMAKE_BUILD_TYPE "Debug") | 
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 | 
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	# -Og     = Optimizations that do not interfere with debugging | 
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	# -Wall   = All warnings about contructions that are easily avoidable | 
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	# -Wextra = Extra warning flags not covered by -Wall | 
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	# -g      = Produce debugging information in OS's native format | 
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	# -pg     = Generate profile information for analysis with gprof | 
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	set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -g -pg") | 
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	# gprof <GAME> gmon.out > profile-data.txt | 
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else() | 
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	# cmake -DDEBUG=off .. && make | 
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	message("--- Release ---") | 
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	set(CMAKE_BUILD_TYPE "Release") | 
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 | 
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	# -O3     = Optimizations that increases compilation time and performance | 
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	set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3") | 
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endif() | 
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 | 
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# Include all headers | 
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include_directories( | 
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	"src" | 
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	"deps/rapidjson/include" | 
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	"deps/SFML/include" | 
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) | 
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 | 
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# file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp") | 
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# set(ENGINE_SOURCES ${SFML}) | 
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 | 
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# Define game source files | 
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file(GLOB_RECURSE GAME_SOURCES "src/*.cpp") | 
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set(GAME_SOURCES ${GAME_SOURCES}) | 
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 | 
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# ------------------------------------------ | 
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 | 
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project(${GAME}) | 
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set(CMAKE_CXX_STANDARD 11) | 
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 | 
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# SFML options | 
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set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) | 
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set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE) | 
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set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) | 
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set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE) | 
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 | 
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# Add SFML target to project | 
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add_subdirectory(deps/SFML) | 
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 | 
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# set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML") | 
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# set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake") | 
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# find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED) | 
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 | 
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add_executable(${GAME} ${GAME_SOURCES}) | 
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target_link_libraries(${GAME} sfml-system sfml-window sfml-network sfml-graphics sfml-audio) | 
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 | 
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# ------------------------------------------------------------------------ | 
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 | 
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# file(GLOB_RECURSE SFML "deps/SFML/src/*.cpp") | 
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# set(ENGINE_SOURCES ${SFML}) | 
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 | 
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# # Define game source files | 
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# file(GLOB_RECURSE GAME_SOURCES "src/*.cpp") | 
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# set(GAME_SOURCES ${GAME_SOURCES}) | 
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 | 
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# # ------------------------------------------ | 
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 | 
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# project(${ENGINE}) | 
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# set(CMAKE_CXX_STANDARD 11) | 
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 | 
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# # SFML options | 
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# set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) | 
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# set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE) | 
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# set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) | 
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# set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE) | 
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 | 
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# # Add SFML target to project | 
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# add_subdirectory(deps/SFML) | 
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 | 
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# # set (SFML_DIR "${CMAKE_SOURCE_DIR}/deps/SFML") | 
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# # set (CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/deps/SFML/cmake") | 
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# # find_package (SFML 2.5.1 COMPONENTS system window graphics network audio REQUIRED) | 
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 | 
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 | 
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# add_library(${ENGINE} STATIC ${ENGINE_SOURCES}) | 
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# target_link_libraries(${ENGINE} sfml-system sfml-window sfml-network sfml-graphics sfml-audio) | 
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 | 
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# # ------------------------------------------ | 
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 | 
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# project(${GAME}) | 
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# set(CMAKE_CXX_STANDARD 11) | 
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 | 
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# add_executable(${GAME} ${GAME_SOURCES}) | 
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# target_link_libraries(${GAME} ${ENGINE})
 | 
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 |