Simple 2D RPG made in C++ and SFML
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# User config between these lines
# ------------------------------------------
# Set project name
set(GAME "rpg")
# Set debugging, ON/OFF
set(DEBUG "ON")
# ------------------------------------------
# Add 'make run' target
add_custom_target(run
COMMAND ${GAME}
)
# ------------------------------------------
cmake_minimum_required(VERSION 3.1)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Check if the build should include debugging symbols
option(DEBUG "" ${DEBUG})
if(DEBUG)
# cmake -DDEBUG=on .. && make
message("--- Debug ---")
set(CMAKE_BUILD_TYPE "Debug")
# -Og = Optimizations that do not interfere with debugging
# -Wall = All warnings about contructions that are easily avoidable
# -Wextra = Extra warning flags not covered by -Wall
# -g = Produce debugging information in OS's native format
# -pg = Generate profile information for analysis with gprof
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -Wall -Wextra -g -pg")
# gprof <GAME> gmon.out > profile-data.txt
else()
# cmake -DDEBUG=off .. && make
message("--- Release ---")
set(CMAKE_BUILD_TYPE "Release")
# -O3 = Optimizations that increases compilation time and performance
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
endif()
# Include all headers
include_directories(
"src"
"deps/rapidjson/include"
"deps/SFML/include"
)
# Define game source files
file(GLOB_RECURSE GAME_SOURCES "src/*.cpp")
set(GAME_SOURCES ${GAME_SOURCES})
# ------------------------------------------
project(${GAME})
set(CMAKE_CXX_STANDARD 11)
# SFML options
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
set(SFML_BUILD_DOC OFF CACHE BOOL "" FORCE)
set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(SFML_USE_SYSTEM_DEPS OFF CACHE BOOL "" FORCE)
# Add SFML target to project
add_subdirectory(deps/SFML)
add_executable(${GAME} ${GAME_SOURCES})
target_link_libraries(${GAME} sfml-system sfml-window sfml-network sfml-graphics sfml-audio)